Exemple #1
0
        protected void ModifyBasicEffect(BasicEffect effect, GamePrimitive primitive)
        {
            ModifyBasicEffect(effect: effect, obj: primitive as IGameObject);

            effect.TextureEnabled = true;
            effect.Texture        = GetTexture(primitive);
        }
Exemple #2
0
        /// <summary>
        /// Zeichnet das Spielmodell model mit diesem Rendereffekt.
        /// </summary>
        public virtual void DrawPrimitive(GamePrimitive primitive, GameTime time)
        {
            // Setze den Viewport auf den der aktuellen Spielwelt
            Viewport original = Screen.Viewport;

            Screen.Viewport = primitive.World.Viewport;

            if (basicEffectForPrimitives == null)
            {
                basicEffectForPrimitives = new BasicEffect(Screen.GraphicsDevice);
                RegisterEffect(basicEffectForPrimitives);
            }

            ModifyBasicEffect(effect: basicEffectForPrimitives, primitive: primitive);
            primitive.Primitive.Draw(effect: basicEffectForPrimitives);

            // Setze den Viewport wieder auf den ganzen Screen
            Screen.Viewport = original;
        }