public void PrintListWithScore_ShouldReturnCorrectScore() { //Arrange Mock <IDiceHolder> mockDiceHolder = new Mock <IDiceHolder>(); Mock <GameHelper> mockGameHelper = new Mock <GameHelper>(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); GamePresenter gamePresenter = new GamePresenter(mockDiceHolder.Object, mockGameHelper.Object, scoreParserFactory); Dictionary <string, int> scoreList = new Dictionary <string, int>(); scoreList.Add("Ones", 4); scoreList.Add("Twos", 6); scoreList.Add("Threes", 3); scoreList.Add("Fours", 8); scoreList.Add("Fives", 15); scoreList.Add("Sixes", 6); scoreList.Add("ThreeOfAKind", 9); scoreList.Add("FourOfAKind", 12); scoreList.Add("FullHouse", 25); scoreList.Add("Straight", 20); scoreList.Add("Yatzy", 50); scoreList.Add("Chance", 10); mockGameHelper.Setup(x => x.GetScoreList()).Returns(scoreList); StringBuilder expectedListOutPut = new StringBuilder(); foreach (KeyValuePair <string, int> score in scoreList) { expectedListOutPut.Append(score.Key + " " + score.Value + "\n"); } //Act && Assert: Assert.AreEqual(expectedListOutPut.ToString(), gamePresenter.PrintListWithScore()); }
private void Awake() { YouLose.gameObject.SetActive(false); InstanceCache.Flush(); gameRepository = InstanceCache.GetOrInstanciate <InMemoryGameRepository>(() => new InMemoryGameRepository()); resultRepository = InstanceCache.GetOrInstanciate <InMemoryResultRepository>(() => new InMemoryResultRepository()); scoreService = InstanceCache.GetOrInstanciate <LocalScoreService>(() => new LocalScoreService()); resultRepository.Clear(); gameRepository.Clear(); scoreService.Reset(); gamePresenter = InstanceCache.GetOrInstanciate <GamePresenter>( () => { resultGenerator = new ResultGenerator(4, new AdditionOperator(), new RandomNumberGenerator(5, 15)); return(new GamePresenter( this, new CreateGame(gameRepository, new FixedInitialNumber(), resultGenerator, resultRepository), new Guess(gameRepository, resultRepository, resultGenerator, scoreService), scoreService)); }); }
public void ChooseScoreParser_ShouldSetScoreParserOrThrowIfInvalidInput() { //Arrange GameHelper gamehelper = new GameHelper(); DiceHolder diceHolder = new DiceHolder(); Mock <ScoreParserFactory> mockScoreParserFactory = new Mock <ScoreParserFactory>(); string funInput = "Fun"; mockScoreParserFactory.Setup(x => x.GetScoreParser("FunScoreParser", diceHolder)).Returns(new FunScoreParser(diceHolder)); GamePresenter gamePresenter = new GamePresenter(diceHolder, gamehelper, mockScoreParserFactory.Object); //Assert scoreparser is null before choosing Assert.IsNull(gamePresenter.ScoreParser); gamePresenter.ChooseScoreParser(funInput); //Assert scoreparser implements IScoreParser Assert.IsTrue(gamePresenter.ScoreParser is IScoreParser); gamePresenter = new GamePresenter(diceHolder, gamehelper, mockScoreParserFactory.Object); //Assert throw if invalid input Assert.Throws <InvalidOperationException>(() => gamePresenter.ChooseScoreParser("NotValid")); }
/// <summary> /// Initializes a new instance of the Game Of Life. /// </summary> public GameOfLife() { worlds = new List <World>(); displayWorlds = new int[0]; gamePresenter = new GamePresenter(); gameSaver = new GameSaver("game.json"); }
public GameViewer GameContainer() { GameViewer game = resourcesManager.GamePrefabs.GameContainer(managerCanvas.CurrentСanvas.transform); GamePresenter presenter = new GamePresenter(game, _gameModel); return(game); }
private void OnDestroy() { _presenter.Detach(); _presenter = null; _model.Destroy(); _model = null; _network = null; }
public void ItWritesNoArrowsWhenThereAreZeroArrows() { var console = Substitute.For<Display>(); var presenter = new GamePresenter(console); presenter.DisplayArrowStatus(0); console.Received().WriteMessage("You have no arrows."); }
public void ItWritesTheMessageForOneArrow() { var console = Substitute.For<Display>(); var presenter = new GamePresenter(console); presenter.DisplayArrowStatus(1); console.Received().WriteMessage("You have 1 arrow."); }
public GameDriver() { Display = new MockDisplay(); Presenter = new GamePresenter(Display); Map = new Map(); WumpusGame = new Game(Presenter, Map); Editor = new MapEditor(Map); Presenter.Game = WumpusGame; }
public GameForm(GamePresenter presenter, String User, int numBot, String difficulty) { InitializeComponent(); _gamePresenter = presenter; _mouseClickPlayer = new System.Media.SoundPlayer(Properties.Resources.dicesRollSound); _rollButton.Click += new EventHandler(_gamePresenter.OnRollButtonClick); _rollButton.MouseDown += new MouseEventHandler(RollButtonDown); _rollButton.MouseUp += new MouseEventHandler(RollButtonUp); _rollButton.EnabledChanged += new EventHandler(RollButtonEnabledChanged); _ffButton.MouseEnter += new EventHandler(OnMouseOverFFButton); _ffButton.MouseLeave += new EventHandler(OnMouseLeaveFFButton); _ffButton.MouseDown += new MouseEventHandler(FFButtonDown); _ffButton.MouseUp += new MouseEventHandler(FFButtonUp); _ffButton.Click += new EventHandler(FFButtonClick); MouseEventHandler checkChanges = new MouseEventHandler(_gamePresenter.OnDiceClick); _dice1.MouseClick += checkChanges; _dice2.MouseClick += checkChanges; _dice3.MouseClick += checkChanges; _dice4.MouseClick += checkChanges; _dice5.MouseClick += checkChanges; // List of dices pictureboxes _dices = new PictureBox[5]; _dices[0] = _dice1; _dices[1] = _dice2; _dices[2] = _dice3; _dices[3] = _dice4; _dices[4] = _dice5; _locks = new PictureBox[5]; _locks[0] = _lock1; _locks[1] = _lock2; _locks[2] = _lock3; _locks[3] = _lock4; _locks[4] = _lock5; // ToolTip // Create the ToolTip and associate with the Form container. ToolTip toolTip1 = new ToolTip(); // Set up the delays for the ToolTip. toolTip1.AutoPopDelay = 5000; toolTip1.InitialDelay = 750; toolTip1.ReshowDelay = 500; toolTip1.ShowAlways = true; toolTip1.SetToolTip(_rollsLeft, "Rolls left"); _previewFont = new Font("Ebrima", 9, FontStyle.Bold); _usedFont = new Font("Ebrima", 12, FontStyle.Bold); _rollsLeft.Image = Properties.Resources._3_throws_left; }
public MainWindow() { InitializeComponent(); CreateWindowControls(); groupBox1.Visibility = Visibility.Hidden; gamePresenter = new GamePresenter(this); }
private void Awake() { DataLibrary.Insert(AssetLibrary.GetTextByPath("Configs/Resources.json").text); _network = new GameNetworkMock(); _model = new GameModel(_network); _presenter = new GamePresenter(_model); _presenter.Attach(_view); }
public void ItCommandsShootingAnArrowInTheRightDirection() { var console = Substitute.For<Display>(); var game = Substitute.For<GameController>(); var presenter = new GamePresenter(console) {Game = game}; presenter.CommandPlayer("shoot e"); game.Received().Command(Arg.Is<Command>(com => com.Direction == Command.Directions.East)); }
public void IsNumericParameters_Returns_False_When_Velocity_Is_Not_Numeric() { //arrange IGamePresenter gamePresenter = new GamePresenter(null); //act bool isNumericParameters = gamePresenter.IsNumericParameters(0.ToString(), "aaa"); //assert Assert.IsFalse(isNumericParameters); }
public void IsNumericParameters_Returns_True_When_Velocity_And_Position_Are_Numeric() { //arrange IGamePresenter gamePresenter = new GamePresenter(null); //act bool isNumericParameters = gamePresenter.IsNumericParameters(0.ToString(), 0.ToString()); //assert Assert.IsTrue(isNumericParameters); }
public void IsNumericParameters_Returns_False_When_Velocity_And_Position_Are_Not_Numeric() { //arrange IGamePresenter gamePresenter = new GamePresenter(null); //act bool isNumericParameters = gamePresenter.IsNumericParameters("aaa", "aaa"); //assert Assert.IsFalse(isNumericParameters); }
public void StartGame() { _gameHelper = new GameHelper(); _scoreParserFactory = new ScoreParserFactory(); Die die1 = new Die(); Die die2 = new Die(); Die die3 = new Die(); Die die4 = new Die(); Die die5 = new Die(); List <IDie> diceList = new List <IDie> { die1, die2, die3, die4, die5 }; _diceHolder = new DiceHolder(diceList); _presenter = new GamePresenter(_diceHolder, _gameHelper, _scoreParserFactory); Console.WriteLine("Lets play some Yatzy! What rules do you want to play? write 'Fun' for the fun rules, and 'Boring' for the boring ones!"); string scoreParserToUse = Console.ReadLine(); _presenter.ChooseScoreParser(scoreParserToUse); int [] initialDiceToSave = new int[0]; while (!_gameHelper.IsGameFinished) { _presenter.Roll(initialDiceToSave); //Simulates one Round with two rethrows for (int i = 0; i < 2; i++) { Console.WriteLine("Rethrow " + (i + 1) + " Save the die by typing the die-numbers separated by a comma. E.g '4,1' saves the first and fourth die.\n" + _presenter.PrintDice()); string rerollDiceToSave = Console.ReadLine(); int[] diceToSave = _presenter.ParseDieSelection(rerollDiceToSave); _presenter.Roll(diceToSave); } Console.WriteLine("Time to save the score: see the current list here, and type in what to save."); Console.WriteLine(_presenter.PrintDice()); Console.WriteLine(_presenter.PrintListWithScore()); string scoreToSave = Console.ReadLine(); _presenter.SaveScore(scoreToSave); Console.WriteLine("Score saved: "); Console.WriteLine(_presenter.PrintListWithScore()); } Console.WriteLine("Well done! Final score is: " + _gameHelper.Score); }
public void Randomize_Set_View_With_Random_Valid_Initial_Parameters() { //arrange IGameView gameView = new GameView(); IGamePresenter gamePresenter = new GamePresenter(gameView); //act gamePresenter.Randomize(); //assert Assert.IsTrue(gamePresenter.IsNumericParameters(gameView.Position, gameView.Velocity)); }
public void PrintDice_ShouldReturnDiceWithTheirScore(int inputDiceOne, int inputDiceTwo, int inputDiceThree, int inputDiceFour, int inputDiceFive) { //Arrange string expected = "Dice1: [" + inputDiceOne + "] Dice2: [" + inputDiceTwo + "] Dice3: [" + inputDiceThree + "] Dice4: [" + inputDiceFour + "] Dice5: [" + inputDiceFive + "]"; Mock <IDiceHolder> mockDiceHolder = GetMockDiceHolder(inputDiceOne, inputDiceTwo, inputDiceThree, inputDiceFour, inputDiceFive); Mock <GameHelper> mockGameHelper = new Mock <GameHelper>(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); GamePresenter gamePresenter = new GamePresenter(mockDiceHolder.Object, mockGameHelper.Object, scoreParserFactory); //Act & Assert Assert.AreEqual(expected, gamePresenter.PrintDice()); }
public GameView(GameModel model) { _gameModel = model; _gamePresenter = new GamePresenter(this, model); CorrectGuesses = new List <CorrectGuess>(); SubscribeToEvents(); Console.WriteLine("Welcome to the Animal guessing game. I'll ask questions, you answer with 'y' or 'n', and I'll try guess your animal."); _gamePresenter.AskQuestion(); }
public void Initialize() { GDebug.Log("Application start", this, LogCategory.GAME_MANAGER); _gamePresenter = _gamePresenterFactory.Create(); _gamePresenter.transform.position = Vector3.zero; _gamePresenter.transform.localScale = Vector3.one; _disposables = new CompositeDisposable(); Subscriptions(); _onGamestartSignal.Fire(); }
public void ParseDieSelection_ShouldCorrectlyUseDelimiterOrThrow() { //Arrange Mock <IDiceHolder> mockDiceHolder = new Mock <IDiceHolder>(); Mock <GameHelper> mockGameHelper = new Mock <GameHelper>(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); GamePresenter gamePresenter = new GamePresenter(mockDiceHolder.Object, mockGameHelper.Object, scoreParserFactory); string input = "5,4,3"; int[] expected = new int[] { 5, 4, 3 }; //Act & Assert Assert.AreEqual(expected, gamePresenter.ParseDieSelection(input)); }
public static void NewGame(GameMap map) { try { GameEngine.Game.StartNewGame(map); gamePresenter = new GamePresenter(startTime: new DateTime(1939, 5, 1), side: 0); gamePresenter.UpdateMap(map); RaiseGameReloaded(); } catch (Exception e) { throw e; // todo remove this } }
// Display End Game Messages public void DisplayEndGameMessage(GamePresenter.EndGameMessage message) { switch (message) { case GamePresenter.EndGameMessage.Winner: this.VictorMessage.SetActive(true); break; case GamePresenter.EndGameMessage.Defeated: this.DefeatMessage.SetActive(true); break; case GamePresenter.EndGameMessage.Draw: this.DrawMessage.SetActive(true); break; } }
public void SaveScore_ShouldSaveScoreInGameHelper(string chosenScoring, int inputDiceOne, int inputDiceTwo, int inputDiceThree, int inputDiceFour, int inputDiceFive, int expectedScore) { //Arrange Mock <IDiceHolder> mockDiceHolder = GetMockDiceHolder(inputDiceOne, inputDiceTwo, inputDiceThree, inputDiceFour, inputDiceFive); Mock <GameHelper> mockGameHelper = new Mock <GameHelper>(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); GamePresenter gamePresenter = new GamePresenter(mockDiceHolder.Object, mockGameHelper.Object, scoreParserFactory); gamePresenter.ChooseScoreParser("Fun"); //Act gamePresenter.SaveScore(chosenScoring); //Assert mockGameHelper.Verify(x => x.SaveScore(chosenScoring, expectedScore), Times.Once); }
private void Awake() { _configLoader = new ConfigLoader(); _dataStorage = new DataStorage.DataStorage(_configLoader); _dataStorage.Load(configPath); _cameraController.Init(_dataStorage.Data.cameraSettings); _game = new Game.GameModel(_dataStorage.Data); _game.Init(_dataStorage.Data.settings.playersCount); _gamePresenter = new GamePresenter(_game, _gameView); _presenters = new PlayerPresenter[_players.Length]; for (var i = 0; i < _players.Length; i++) { _presenters[i] = new PlayerPresenter(_game, _game.GetPlayer(i), _players[i]); } }
public static void NewGame(string path) { try { GameEngine.Game.StartNewGame("..\\..\\Maps\\" + path); // загрузка карты из файла gamePresenter = new GamePresenter(startTime: new DateTime(1939, 5, 1), side: 0, bg: Game.MainMap.Background); // ??? gamePresenter.UpdateMap(Game.MainMap); // НАПИСАЛ МИША, НАДО БЫЛО foreach (Unit unit in Game.MainMap.Units) { unit.UnitCommander = new AutomaticCommander("Vasya", CommanderType.Common, unit); } RaiseGameReloaded(); } catch (Exception e) { throw e; // todo remove this } }
public void NewGame_ShouldResetAndNotHaveScoreParser() { //Arrange GameHelper gamehelper = new GameHelper(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); DiceHolder diceHolder = new DiceHolder(); //Act GamePresenter gamePresenter = new GamePresenter(diceHolder, gamehelper, scoreParserFactory); Assert.AreEqual(gamehelper, gamePresenter.GameHelper); //Assert gamePresenter.NewGame(); Assert.AreNotEqual(gamehelper, gamePresenter.GameHelper); Assert.IsNull(gamePresenter.ScoreParser); }
static void Main(string[] args) { try { int port = int.Parse(args[0]); int count = int.Parse(args[1]); Console.WriteLine(args[0] + " " + args[1]); ServerPresenter.getInstance().Init(port, count); GamePresenter.getInstance().Init(count); while (!isEnd) { Thread.Sleep(100); } } catch (Exception) { throw; } }
public void Roll_ShouldLockAndRollUnlockedDice() { //Arrange int[] diceToRoll = new int[2]; diceToRoll[0] = 1; diceToRoll[1] = 4; Mock <IDie> mockDie1 = new Mock <IDie>(); Mock <IDie> mockDie2 = new Mock <IDie>(); Mock <IDie> mockDie3 = new Mock <IDie>(); Mock <IDie> mockDie4 = new Mock <IDie>(); Mock <IDie> mockDie5 = new Mock <IDie>(); List <IDie> diceList = new List <IDie> { mockDie1.Object, mockDie2.Object, mockDie3.Object, mockDie4.Object, mockDie5.Object, }; mockDie1.Setup(x => x.IsLocked).Returns(true); mockDie4.Setup(x => x.IsLocked).Returns(true); IDiceHolder diceholder = new DiceHolder(diceList); Mock <GameHelper> mockGameHelper = new Mock <GameHelper>(); ScoreParserFactory scoreParserFactory = new ScoreParserFactory(); GamePresenter gamePresenter = new GamePresenter(diceholder, mockGameHelper.Object, scoreParserFactory); //Act gamePresenter.Roll(diceToRoll); //assert mockDie1.Verify(x => x.Roll(), Times.Never()); mockDie2.Verify(x => x.Roll(), Times.Once()); mockDie3.Verify(x => x.Roll(), Times.Once()); mockDie4.Verify(x => x.Roll(), Times.Never()); mockDie5.Verify(x => x.Roll(), Times.Once()); }
public void Randomize_Set_View_With_Random_Initial_Parameters() { //arrange IGameView gameView = new GameView(); IGamePresenter gamePresenter = new GamePresenter(gameView); gameView.Position = string.Empty; gameView.Velocity = string.Empty; string initialVelocity = gameView.Velocity; string initialPosition = gameView.Position; //act gamePresenter.Randomize(); //assert Assert.AreEqual(string.Empty, initialVelocity); Assert.AreEqual(string.Empty, initialPosition); Assert.AreNotEqual(initialPosition, gameView.Position); Assert.AreNotEqual(initialVelocity, gameView.Velocity); }
public void CallGetAllGamesSortedById_WhenOnGetDataEventIsRaised() { //Arrange var viewMock = new Mock <IGameView>(); viewMock.Setup(v => v.Model).Returns(new GameViewModel()); var games = GetGames(); var gameServiceMock = new Mock <IGameService>(); gameServiceMock.Setup(c => c.GetAllGamesSortedById()) .Returns(games); GamePresenter gamePresenter = new GamePresenter(viewMock.Object, gameServiceMock.Object); // Act viewMock.Raise(v => v.OnGetData += null, EventArgs.Empty); // Assert CollectionAssert.AreEquivalent(games, viewMock.Object.Model.Games); // TODO CHECK ORDER }
private void Awake() { collisionInstantiator = GameProvider.ProvideCollisionInstantiator(); presenter = GamePresenterProvider.Provide(this); mapEnemyViewModel = GameProvider.ProvideMapEnemyViewModel(); }
public static IGameView getInstance(GamePresenter presenter, String User, int numbot, String diff) { return(new GameForm(presenter, User, numbot, diff)); }
private void Start() { gamePresenter = InstanceCache.Get <GamePresenter>(); }
void Awake() { // Set singleton refere GamePresenter._instance = this; }