void CheckToPlayTheMusic() { if (GamePrefences.GetMusicState() == 1) { MusicControllar.instance.playMusic(true); musicbutton.image.sprite = musicIcons[1]; } else { MusicControllar.instance.playMusic(false); musicbutton.image.sprite = musicIcons[0]; } }
public void MusicButton() { if (GamePrefences.GetMusicState() == 0) //false { GamePrefences.SetMusicState(1); //true MusicControllar.instance.playMusic(true); musicbutton.image.sprite = musicIcons[1]; } else if (GamePrefences.GetMusicState() == 1) //currently playing { GamePrefences.SetMusicState(0); //true MusicControllar.instance.playMusic(false); musicbutton.image.sprite = musicIcons[0]; } }