Exemple #1
0
    public void swapWeapon(int gunID)
    {
        GameObject newWeapon = GamePrefabBatcher.GetInstance(Consts.instance.guns[gunID], gunLocation.transform.parent);

        currentWeapon = newWeapon;
        newWeapon.transform.position = gunLocation.transform.position;
        newWeapon.transform.rotation = gunLocation.transform.rotation;
    }
Exemple #2
0
    void OnPacket(byte[] data)
    {
        using (MemoryStream stream = new MemoryStream(data))
        {
            using (BinaryReader reader = new BinaryReader(stream))
            {
                int category = reader.ReadByte();

                /*if (Master.debugPackets)
                 *  print("Got Category " + category);*/

                if (category == c_serverParams)
                {
                }
                else if (category == c_gameState)
                {
                    byte gamestate = reader.ReadByte();
                    int  myID      = reader.ReadInt32();
                    if (Master.debugPackets)
                    {
                        print("MY ID being set " + myID);
                    }
                    LocalState.ID = myID;
                }
                else if (category == c_setEntityPosition)
                {
                    int ID = reader.ReadInt32();
                    if (Master.debugPackets)
                    {
                        print("Setting position of " + ID);
                        foreach (KeyValuePair <int, Entity> en in Entity.Entities)
                        {
                            print("Entities " + en.Key);
                        }
                    }
                    float x     = reader.ReadSingle();
                    float y     = reader.ReadSingle();
                    float angle = 0;

                    if (Master.debugPackets)
                    {
                        print("Moving ID " + ID);
                    }

                    if (Entity.Entities.ContainsKey(ID))
                    {
                        Entity ent = Entity.Entities[ID];

                        if (!(ent is Bullet))
                        {
                            angle = NetworkingUtility.getAngleFromByte(reader.ReadByte());
                        }
                        else
                        {
                            print("Bullet moving x : y " + x + " : " + y);
                        }
                        if (ID != LocalState.ID)
                        {
                            EntityLerper entLerp = ent.gameObject.GetComponent <EntityLerper>();
                            if (entLerp != null)
                            {
                                entLerp.Lerp(new Vector3(x, y));
                                entLerp.Lerp(angle);
                            }
                        }
                        else
                        {
                            if (Master.debugPackets)
                            {
                                print("Moving myself " + x + " " + y + " Angle " + angle);
                            }
                            PlayerController player = Consts.instance.MainPlayer.GetComponent <PlayerController>();
                            player.movePlayer(new Vector3(x, y));
                        }
                    }
                    else
                    {
                        if (Master.debugPackets)
                        {
                            print("Trying to move not registered Entity with ID : " + ID);
                        }
                    }
                }
                else if (category == c_entitySpawn)
                {
                    EntityTypes EntityType = (EntityTypes)reader.ReadByte();
                    int         ID         = reader.ReadInt32();
                    if (Master.debugPackets)
                    {
                        print("Spawning " + ID + " of Type " + EntityType);
                    }

                    if (EntityType == EntityTypes.TYPE_PLAYER)
                    {
                        //( id, color, pos, PacketHelper.getAngleByte(angle), size, name, health, armour, ammo, magazine, magazineSize, gunID);

                        int    color        = reader.ReadByte();
                        float  x            = reader.ReadSingle();
                        float  y            = reader.ReadSingle();
                        float  angle        = NetworkingUtility.getAngleFromByte(reader.ReadByte());
                        int    size         = reader.ReadInt32();
                        string name         = NetworkingUtility.ReadString(reader);
                        int    health       = reader.ReadInt32();
                        int    maxHealth    = reader.ReadInt32();
                        int    armour       = reader.ReadInt32();
                        int    maxArmour    = reader.ReadInt32();
                        int    ammo         = reader.ReadInt32();
                        int    magazine     = reader.ReadInt32();
                        int    magazineSize = reader.ReadInt32();
                        int    gunID        = reader.ReadInt32();

                        if (ID != LocalState.ID)
                        {
                            GameObject player = GamePrefabBatcher.GetInstance(Consts.instance.playerPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                            player.GetComponent <Entity>().SetEnt(ID);
                        }
                        else
                        {
                            GameObject player = Consts.instance.MainPlayer.transform.Find("Player").gameObject;
                            player.GetComponent <Entity>().SetEnt(ID);
                            LocalState.ID           = ID;
                            LocalState.Name         = name;
                            LocalState.Health       = health;
                            LocalState.MaxHealth    = maxHealth;
                            LocalState.Ammo         = ammo;
                            LocalState.MaxArmour    = maxArmour;
                            LocalState.Armour       = armour;
                            LocalState.Magazine     = magazine;
                            LocalState.MagazineSize = magazineSize;
                            PlayerInfo();
                        }
                        Entity ent = Entity.Entities[ID];
                        ent.gameObject.transform.Find("InfoBars/Health").GetComponent <Bar>().updateDisplayBar(health, maxHealth);
                        ent.gameObject.transform.Find("InfoBars/Armour").GetComponent <Bar>().updateDisplayBar(armour, maxArmour);
                    }
                    else if (EntityType == EntityTypes.TYPE_SHOTGUN)
                    {
                        float      x       = reader.ReadSingle();
                        float      y       = reader.ReadSingle();
                        GameObject shotgun = GamePrefabBatcher.GetInstance(Consts.instance.shotGunPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                        shotgun.GetComponent <Pickupable>().SetEnt(ID);
                    }
                    else if (EntityType == EntityTypes.TYPE_BULLET)
                    {
                        float      x        = reader.ReadSingle();
                        float      y        = reader.ReadSingle();
                        Vector3    velocity = new Vector3(reader.ReadSingle(), reader.ReadSingle());
                        GameObject bullet   = GamePrefabBatcher.GetInstance(Consts.instance.bulletPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                        Bullet     b        = bullet.GetComponent <Bullet>();
                        b.SetEnt(ID);
                        b.setVelocity(velocity);
                    }
                    else if (EntityType == EntityTypes.TYPE_AMMO)
                    {
                        float      x      = reader.ReadSingle();
                        float      y      = reader.ReadSingle();
                        int        amount = reader.ReadInt32();
                        GameObject ammo   = GamePrefabBatcher.GetInstance(Consts.instance.ammoPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                        ammo.GetComponent <Pickupable>().SetEnt(ID);
                        ammo.transform.Find("Text").GetComponent <TextSetter>().setText(amount + "");
                    }
                    else if (EntityType == EntityTypes.TYPE_ARMOUR)
                    {
                        float      x      = reader.ReadSingle();
                        float      y      = reader.ReadSingle();
                        int        amount = reader.ReadInt32();
                        GameObject armour = GamePrefabBatcher.GetInstance(Consts.instance.armourPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                        armour.GetComponent <Pickupable>().SetEnt(ID);
                        armour.transform.Find("Text").GetComponent <TextSetter>().setText(amount + "");
                    }
                    else if (EntityType == EntityTypes.TYPE_HEALTHPACK)
                    {
                        float      x          = reader.ReadSingle();
                        float      y          = reader.ReadSingle();
                        int        amount     = reader.ReadInt32();
                        GameObject healthPack = GamePrefabBatcher.GetInstance(Consts.instance.healthPackPrefab, Consts.instance.Entities.transform, new Vector3(x, y));
                        healthPack.GetComponent <Pickupable>().SetEnt(ID);
                        healthPack.transform.Find("Text").GetComponent <TextSetter>().setText(amount + "");
                    }
                }
                else if (category == c_entityDespawn)
                {
                    int ID = reader.ReadInt32();
                    if (Entity.Entities.ContainsKey(ID))
                    {
                        if (Master.debugPackets)
                        {
                            print("DeSpawning " + ID + " of Type " + ID);
                        }
                        GamePrefabBatcher.Destroy(Entity.Destroy(ID));
                    }
                    else
                    {
                        if (Master.debugPackets)
                        {
                            print("Trying to despawn ID " + ID);
                        }
                    }
                }
                else if (category == c_playerStats)
                {
                    int ID           = reader.ReadInt32();
                    int health       = reader.ReadInt32();
                    int maxHealth    = reader.ReadInt32();
                    int armour       = reader.ReadInt32();
                    int maxArmour    = reader.ReadInt32();
                    int ammo         = reader.ReadInt32();
                    int magazine     = reader.ReadInt32();
                    int magazineSize = reader.ReadInt32();
                    LocalState.ID           = ID;
                    LocalState.Health       = health;
                    LocalState.MaxHealth    = maxHealth;
                    LocalState.Ammo         = ammo;
                    LocalState.MaxArmour    = maxArmour;
                    LocalState.Armour       = armour;
                    LocalState.Magazine     = magazine;
                    LocalState.MagazineSize = magazineSize;
                    print(LocalState.dumpState());
                    PlayerInfo();
                    Entity ent = Entity.Entities[ID];
                    ent.gameObject.transform.Find("InfoBars/Health").GetComponent <Bar>().updateDisplayBar(health, maxHealth);
                    ent.gameObject.transform.Find("InfoBars/Armour").GetComponent <Bar>().updateDisplayBar(armour, maxArmour);
                }
                else if (category == c_playerEquip)
                {
                    int ID    = reader.ReadInt32();
                    int gunID = reader.ReadInt32();

                    Entity ent = Entity.Entities[ID];
                    if (ent == null)
                    {
                        return;
                    }
                    ent.gameObject.GetComponent <PlayerWeaponController>().swapWeapon(gunID);
                    if (ID == LocalState.ID)
                    {
                        LocalState.GunID = gunID;
                        PlayerGun();
                        PlayerInfo();
                    }
                }
                else if (category == c_pong)
                {
                }
                else if (category == c_room)
                {
                    int  roomID = reader.ReadInt32();
                    bool spawn  = reader.ReadBoolean();
                    if (spawn)
                    {
                        int        roomType    = reader.ReadByte();
                        int        orientation = reader.ReadByte();
                        int        x           = reader.ReadByte();
                        int        y           = reader.ReadByte();
                        GameObject r           = RoomManager.instance.CreateRoom(roomType, new Vector2(x, y), roomID);
                    }
                }
                else
                {
                    print("Couldn't find Category " + category);
                }
            }
        }
    }