public virtual void StartAgent() { if (agent != null && agentState != GamePlayerNavMeshAgentState.PURSUE) { agentState = GamePlayerNavMeshAgentState.PURSUE; agent.StartAgent(); NavigateToDestination(); } }
public virtual void StartAgent() { if (agent != null) { agent.Resume(); agentState = GamePlayerNavMeshAgentState.PURSUE; NavigateToDestination(); } }
public virtual void StopAgent() { if (agent != null) { agentState = GamePlayerNavMeshAgentState.STOP; agent.destination = gameObject.transform.position; agent.Stop(true); } }
public virtual void StopAgent() { if (agent != null && agentState != GamePlayerNavMeshAgentState.STOP) { if (agent.enabled) { agent.destination = gameObject.transform.position; agent.StopAgent(); agentState = GamePlayerNavMeshAgentState.STOP; } } }