/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString()); } MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System); return; } GameSpellEffect effect = CreateSpellEffect(target, effectiveness); IControlledBrain brain = GetPetBrain(Caster); m_pet = GetGamePet(template); //brain.WalkState = eWalkState.Stay; m_pet.SetOwnBrain(brain as AI.ABrain); int x, y, z; ushort heading; Region region; GetPetLocation(out x, out y, out z, out heading, out region); m_pet.X = x; m_pet.Y = y; m_pet.Z = z; m_pet.Heading = heading; m_pet.CurrentRegion = region; m_pet.CurrentSpeed = 0; m_pet.Realm = Caster.Realm; m_pet.Level = GetPetLevel(); if (m_isSilent) { m_pet.IsSilent = true; } m_pet.AddToWorld(); //Check for buffs if (brain is ControlledNpcBrain) { (brain as ControlledNpcBrain).CheckSpells(StandardMobBrain.eCheckSpellType.Defensive); } AddHandlers(); SetBrainToOwner(brain); effect.Start(m_pet); Caster.OnPetSummoned(m_pet); }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString()); MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System); return; } GameSpellEffect effect = CreateSpellEffect(target, effectiveness); IControlledBrain brain = GetPetBrain(Caster); m_pet = GetGamePet(template); //brain.WalkState = eWalkState.Stay; m_pet.SetOwnBrain(brain as AI.ABrain); int x, y, z; ushort heading; Region region; GetPetLocation(out x, out y, out z, out heading, out region); m_pet.X = x; m_pet.Y = y; m_pet.Z = z; m_pet.Heading = heading; m_pet.CurrentRegion = region; m_pet.CurrentSpeed = 0; m_pet.Realm = Caster.Realm; m_pet.Level = GetPetLevel(); if (m_isSilent) m_pet.IsSilent = true; m_pet.AddToWorld(); //Check for buffs if (brain is ControlledNpcBrain) (brain as ControlledNpcBrain).CheckSpells(StandardMobBrain.eCheckSpellType.Defensive); AddHandlers(); SetBrainToOwner(brain); effect.Start(m_pet); Caster.OnPetSummoned(m_pet); }
/// <summary> /// Apply effect on target or do spell action if non duration spell /// </summary> /// <param name="target">target that gets the effect</param> /// <param name="effectiveness">factor from 0..1 (0%-100%)</param> public override void ApplyEffectOnTarget(GameLiving target, double effectiveness) { INpcTemplate template = NpcTemplateMgr.GetTemplate(Spell.LifeDrainReturn); if (template == null) { if (log.IsWarnEnabled) { log.WarnFormat("NPC template {0} not found! Spell: {1}", Spell.LifeDrainReturn, Spell.ToString()); } MessageToCaster("NPC template " + Spell.LifeDrainReturn + " not found!", eChatType.CT_System); return; } GameSpellEffect effect = CreateSpellEffect(target, effectiveness); IControlledBrain brain = null; if (template.ClassType != null && template.ClassType.Length > 0) { Assembly asm = Assembly.GetExecutingAssembly(); brain = (IControlledBrain)asm.CreateInstance(template.ClassType, true); if (brain == null && log.IsWarnEnabled) { log.Warn($"ApplyEffectOnTarget(): ClassType {template.ClassType} on NPCTemplateID {template.TemplateId} not found, using default ControlledBrain"); } } if (brain == null) { brain = GetPetBrain(Caster); } m_pet = GetGamePet(template); //brain.WalkState = eWalkState.Stay; m_pet.SetOwnBrain(brain as AI.ABrain); m_pet.SummonSpellDamage = Spell.Damage; m_pet.SummonSpellValue = Spell.Value; int x, y, z; ushort heading; Region region; GetPetLocation(out x, out y, out z, out heading, out region); m_pet.X = x; m_pet.Y = y; m_pet.Z = z; m_pet.Heading = heading; m_pet.CurrentRegion = region; m_pet.CurrentSpeed = 0; m_pet.Realm = Caster.Realm; if (m_isSilent) { m_pet.IsSilent = true; } m_pet.AddToWorld(); //Check for buffs if (brain is ControlledNpcBrain) { (brain as ControlledNpcBrain).CheckSpells(StandardMobBrain.eCheckSpellType.Defensive); } AddHandlers(); SetBrainToOwner(brain); m_pet.SetPetLevel(); m_pet.Health = m_pet.MaxHealth; if (DOL.GS.ServerProperties.Properties.PET_SCALE_SPELL_MAX_LEVEL > 0) { m_pet.Spells = template.Spells; // Have to scale spells again now that the pet level has been assigned } effect.Start(m_pet); Caster.OnPetSummoned(m_pet); }