public void ExitOptionScreen() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; UIOption.SetActive(false); gamePausing.PlayGame(); optionsDisplayed = false; }
private IEnumerator AnimateOutAndDisable() { journalAnimator.SetTrigger("play_out"); yield return(new WaitForSeconds(0.5f)); journalUI.SetActive(false); mainUI.SetActive(true); gamePausing.PlayGame(); journalIsDisplayed = false; }
IEnumerator LerpToPosition(Transform destinationCamera, float lerpSpeed, bool isForward) { float t = 0.0f; //Positions Vector3 startingCamPos = mainCam.transform.position; Vector3 endCamPos = destinationCamera.position; //Rotations Quaternion startingCamRot = mainCam.transform.rotation; Quaternion endCamRot = destinationCamera.rotation; //First level of Interaction if (!currentTarget.isNestedAction && isForward) { originCamTransform.position = mainCam.transform.position; originCamTransform.rotation = mainCam.transform.rotation; } //Movement over time while (t < 1f) { t += Time.deltaTime * (Time.timeScale / lerpSpeed); //Moving the camera mainCam.transform.position = Vector3.Lerp(startingCamPos, endCamPos, t); mainCam.transform.rotation = Quaternion.Lerp(startingCamRot, endCamRot, t); yield return(0); } //Intermediate Level of Interaction if ((isForward && currentTarget.canInteractClose) || (!isForward && currentTarget.isNestedAction)) { gamePausing.EnableCloseInteraction(); if (isForward && currentTarget.canInteractClose) { SwitchToCloseCam(); } } //Back to original Position if (!isForward && !currentTarget.isNestedAction) { gamePausing.PlayGame(); } if (isForward) { OnDetectiveRemarkStarted(currentTarget.clue); } }
private void OnInstructionPanelEnd() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; gamePausing.PlayGame(); }