/// <summary>
        /// Returns the hash code for this <see cref="GameModel"/>
        /// </summary>
        /// <returns>Hash code for this <see cref="GameModel"/></returns>
        public override int GetHashCode()
        {
            int prime  = 31;
            int result = 1;

            result = prime * result + Type.GetHashCode();
            result = prime * result + (GamePath == null ? 0 : GamePath.GetHashCode());
            result = prime * result + (LauncherPath == null ? 0 : LauncherPath.GetHashCode());
            return(result);
        }