public GameClient(int ClientId, ConnectionInformation pConnection) { _id = ClientId; _connection = pConnection; _packetParser = new GamePacketParser(this); PingCount = 0; }
public GameClient(int ClientId, ConnectionInformation pConnection) { this.ConnectionID = ClientId; this.Langue = Language.FRANCAIS; this.Connection = pConnection; this.packetParser = new GamePacketParser(this); }
internal GameClient(uint ClientId, ConnectionInformation pConnection) { this.Id = ClientId; this.Connection = pConnection; this.packetParser = new GamePacketParser(); this.PacketSaverEnable = false; }
public GameClient(int ClientId, ConnectionInformation _Connection) { Id = ClientId; Connection = _Connection; PacketParser = new GamePacketParser(this); PingCount = 0; }
/// <summary> /// Initializes a new instance of the <see cref="GameClient"/> class. /// </summary> /// <param name="clientId">The client identifier.</param> /// <param name="connection">The connection.</param> internal GameClient(uint clientId, ConnectionInformation connection) { ConnectionId = clientId; _connection = connection; CurrentRoomUserId = -1; PacketParser = new GamePacketParser(this); }
internal GameClient(uint ClientId, ConnectionInformation pConnection) { Id = ClientId; Connection = pConnection; SetDoorPos = false; CurrentRoomUserID = -1; packetParser = new GamePacketParser(this); }
public GameClient(int clientId, ConnectionInformation connection) { ConnectionId = clientId; _connection = connection; _packetParser = new GamePacketParser(this); PingCount = 0; }
internal GameClient(uint ClientId, ConnectionInformation pConnection) { this.Id = ClientId; this.Connection = pConnection; this.CurrentRoomUserID = -1; this.packetParser = new GamePacketParser(this); this.Connection.SetClient(this); }
public void Dispose() { if (this.GetHabbo() != null) { this.Habbo.OnDisconnect(); } this.Habbo = (Habbo)null; this.Connection = (ConnectionInformation)null; this.packetParser = null; //this.RC4Client = null; }
public void Dispose() { if (GetHabbo() != null) { GetHabbo().OnDisconnect(); } MachineId = string.Empty; _disconnected = true; _habbo = null; _connection = null; Rc4Client = null; _packetParser = null; }
public void Dispose() { if (GetHabbo() != null) { GetHabbo().OnDisconnect(); } this.MachineId = string.Empty; this._disconnected = true; this._habbo = null; this._connection = null; this.RC4Client = null; this._packetParser = null; }
public void Dispose() { if (GetHabbo() != null) { GetHabbo().OnDisconnect(); } MachineId = string.Empty; Disconnected = true; Habbo = null; Connection = null; RC4Client = null; PacketParser = null; }