Exemple #1
0
 public KeyEventHandler(
     StateEventDispatcher stateChangeDispatcher,
     GameWonDispatcher gameWonDispatcher,
     GameOverDispatcher gameOverDispatcher
     )
 {
     this.stateChangeDispatcher = stateChangeDispatcher;
     this.gameWonDispatcher     = gameWonDispatcher;
     this.gameOverDispatcher    = gameOverDispatcher;
 }
Exemple #2
0
        static void Main()
        {
            var state = GameStateFactory.CreateGameState();

            StateEventDispatcher stateEventDispatcher = new StateEventDispatcher();

            stateEventDispatcher.Register(new StateEventHandler());

            GameStartDispatcher gameStartDispatcher = new GameStartDispatcher();

            gameStartDispatcher.Register(new GameStartHandler(stateEventDispatcher));

            GameWonDispatcher gameWonDispatcher = new GameWonDispatcher();

            gameWonDispatcher.Register(new GameWonHandler());

            GameOverDispatcher gameOverDispatcher = new GameOverDispatcher();

            gameOverDispatcher.Register(new GameOverHandler());

            KeyEventDispatcher keyEventDispatcher = new KeyEventDispatcher();

            keyEventDispatcher.Register(new KeyEventHandler(stateEventDispatcher,
                                                            gameWonDispatcher,
                                                            gameOverDispatcher));

            bool stop = false;

            gameStartDispatcher.NotifyAll(state);

            while (!stop)
            {
                var info = Console.ReadKey(true);
                if (info.Key == ConsoleKey.Escape)
                {
                    stop = true;
                }
                else
                {
                    keyEventDispatcher.NotifyAll(new GameKeyEventData {
                        KeyInfo = info, GameState = state
                    });
                }
            }
        }