// Update is called once per frame void FixedUpdate() { if (gamePlaying == true) { Time.fixedDeltaTime = timeForNextBoard; myBoard.WalkThrough(); myBoard.SetNewBoard(); } }
// Update is called once per frame void FixedUpdate() { // if the game is playing go through the board and set up the next frame if (gamePlaying == true) { Time.fixedDeltaTime = timeForNextBoard; myBoard.WalkThrough(); myBoard.SetNewBoard(); } }