public override void ApplyEffectKind(Person person, Event e) { GameObjects.PersonDetail.Stunt stunt = Session.Current.Scenario.GameCommonData.AllStunts.GetStunt(increment); person.Stunts.AddStunt(stunt); }
public override void ApplyEffectKind(Person person, Event e) { GameObjects.PersonDetail.Stunt stunt = person.Scenario.GameCommonData.AllStunts.GetStunt(increment); person.Stunts.Stunts.Remove(increment); }