// 初始化UI和获取UI的GameObjects,Components void CreateUI(ConfirmType type = ConfirmType.Cancel_OK_Btn) { PromptUIObj = GameObject.Instantiate(Resources.Load(PromptUIPath)) as GameObject; GameObject contentLabel = GameObjectUtils.DirectFind("ConfirmBox/ContentLabel", PromptUIObj); GameObject cancelBtn = GameObjectUtils.DirectFind("ConfirmBox/CancelBtn", PromptUIObj); GameObject cancelLabel = GameObjectUtils.DirectFind("ConfirmBox/CancelBtn/Label", PromptUIObj); GameObject allowBtn = GameObjectUtils.DirectFind("ConfirmBox/ConfirmBtn", PromptUIObj); GameObject allowLabel = GameObjectUtils.DirectFind("ConfirmBox/ConfirmBtn/Label", PromptUIObj); GameObject centerBtn = GameObjectUtils.DirectFind("ConfirmBox/CenterBtn", PromptUIObj); GameObject centerLabel = GameObjectUtils.DirectFind("ConfirmBox/CenterBtn/Label", PromptUIObj); ContentLabelTxt = contentLabel != null?contentLabel.GetComponent <UILabel>() : null; CancelLabelTxt = cancelLabel != null?cancelLabel.GetComponent <UILabel>() : null; AllowLabelTxt = allowLabel != null?allowLabel.GetComponent <UILabel>() : null; CenterLabelTxt = centerLabel != null?centerLabel.GetComponent <UILabel>() : null; CancelBtnListen = cancelBtn != null?cancelBtn.GetComponent <UIEventListener>() : null; AllowBtnListen = allowBtn != null?allowBtn.GetComponent <UIEventListener>() : null; CenterAllowBtnListen = centerBtn != null?centerBtn.GetComponent <UIEventListener>() : null; // 这里初始化不同的确认框类型 // 这里其实可以写成 cancelBtn.SetActive(type == ConfirmType.Cancel_OK_Btn) if (type == ConfirmType.Cancel_OK_Btn) { cancelBtn.SetActive(true); allowBtn.SetActive(true); centerBtn.SetActive(false); } else if (type == ConfirmType.Single_OK_Btn) { cancelBtn.SetActive(false); allowBtn.SetActive(false); centerBtn.SetActive(true); } else { // none cancelBtn.SetActive(true); allowBtn.SetActive(true); centerBtn.SetActive(false); } }
static public int DirectFind_s(IntPtr l) { try { System.String a1; checkType(l, 1, out a1); UnityEngine.GameObject a2; checkType(l, 2, out a2); var ret = GameObjectUtils.DirectFind(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }