public void SlideRight() { GameObjectPhysics.MoveMaxSpeed(Side.Right); }
public void Die() { GameObjectPhysics.MoveMaxSpeed(Side.Up); World.Instance.MaskCollision(this); }
public void SlideLeft() { GameObjectPhysics.MoveMaxSpeed(Side.Left); }
public void Bounce() { GameObjectPhysics.MoveMaxSpeed(Side.Up); }