Exemple #1
0
    public void update(GameObjectLoader loader)
    {
        const float TIME = 10;

        timer += Time.deltaTime;
        if (timer >= TIME)
        {
            timer = 0;
            foreach (var res in loader.snapshot())
            {
                if (res.loaded && res.tag != null)
                {
                    res.update();
                    if (res.instanceCount == 0)
                    {
                        var last = (float)res.tag;
                        if (Time.time - last >= TIME)
                        {
                            loader.unloadObject(res);
                        }
                    }
                }
            }
        }
    }