private static void CreateDebugBuild() { GameObjectExtend.Instantiate(Resources.Load <GameObject>("DebugBuild"), "DebugUI"); }
/// <summary> /// Create GameObject in the pool /// </summary> /// <param name = "name"> The name of Gameobject</param> private GameObject IstantiateNewObject(string name) { return(GameObjectExtend.Instantiate(prefab, name, Vector3.zero, Quaternion.identity, Pool.transform)); }