static public GameObjectEntityManager GetInstance()
 {
     if (Instance == null)
     {
         Instance = new GameObjectEntityManager();
     }
     return(Instance);
 }
Exemple #2
0
    public void AttackTo()
    {
        var  em      = World.Active.GetOrCreateManager <EntityManager>();
        bool isExist = false;
        var  entity  = GameObjectEntityManager.GetInstance().GetCurrentEntity(out isExist);

        if (isExist)
        {
            //em.AddComponentData(entity, new MovePosition { X = transform.position.x, Y = transform.position.y, Z = transform.position.z });
            //em.AddComponentData(entity, new DestroyMoveRangeData {});
        }
    }