static public GameObjectEntityManager GetInstance() { if (Instance == null) { Instance = new GameObjectEntityManager(); } return(Instance); }
public void AttackTo() { var em = World.Active.GetOrCreateManager <EntityManager>(); bool isExist = false; var entity = GameObjectEntityManager.GetInstance().GetCurrentEntity(out isExist); if (isExist) { //em.AddComponentData(entity, new MovePosition { X = transform.position.x, Y = transform.position.y, Z = transform.position.z }); //em.AddComponentData(entity, new DestroyMoveRangeData {}); } }