Exemple #1
0
    public void UpdateAnimation()
    {
        if (this.currentGObjAni == null)
        {
            if (this.awaitingAnimations.Count > 0)
            {
                this.currentGObjAni = this.awaitingAnimations.Dequeue();
            }
            else if (this.moveHandShakes.Count > 0)
            {
                this.moveHandShakes.Dequeue().PerformHandShake();
            }
        }

        if (this.currentGObjAni != null)
        {
            if (this.currentGObjAni.Update(this.gameObject))
            {
                this.currentGObjAni = null;
            }
        }
    }
 protected void SetUnitAnimation(StandardUnitAnimations aniId, GameObjectAnimation ani)
 {
     this.animations[aniId] = ani;
 }
Exemple #3
0
 /*
  * This returns true if the animation for this GameObjectAnimation is done, false
  * otherwise. Slightly jank!
  */
 public bool AnimateMotion(GameObject obj, GameObjectAnimation goa)
 {
     if(Time.time > goa.endMoving) {
         return true;
     }
     float time = (Time.time - goa.startedMoving)/speed + .15f;
     obj.transform.position = Vector3.Lerp(goa.oldPosition, goa.newPosition, time);
     return false;
 }