public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack85000, m_Start); Transform t = null; //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM(); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { t = posgo.transform; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1055031", t.position, t); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; SoundPlay.JoinPlayQueue("atc_thor", 1.5f); } }
/// <summary> /// 升级特效 /// </summary> public void UpLevelEffect() { SoundPlay.Play("hero_promotion", false, false); Vector3 pos = new Vector3(0, -10, ConstantData.iDepBefore3DModel); GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000711", pos, MyHead.EffectParent.gameObject.transform); gae.gameObject.AddComponent <SetRenderQueue>(); if (gae != null) { GameObjectLoader.SetGameObjectLayer(gae.gameObject, MyHead.EffectParent.gameObject.layer); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2f); gae.AddAction(ndEffect); gae.gameObject.transform.localPosition = pos; } UpReSetUI(); }
public override void ActiiveStart() { SoundPlay.Play(m_LifePrent.m_Attr.ModelType.ToString() + "_skill", false, false); Transform t = null; //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM(); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { t = posgo.transform; //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1201041", t.position, m_LifePrent.GetLifeProp().transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1.5f); gae.AddAction(ndEffect); //m_effectgo = gae.gameObject; } }
public override void ActiiveStart() { SoundPlay.Play("skill_duang", false, false); Transform t = null; RolePropertyM rpm = (m_Skin as RoleSkin).GetRolePropertyM(); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { t = posgo.transform; //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001081",t.position,0.75f,true); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, m_LifePrent.WalkDir == WalkDir.WALKLEFT? "1001111_01" : "1001111_02", t.position, t); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_Duration); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } }
public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack85000, m_Start); SoundPlay.Play(m_LifePrent.m_Attr.ModelType.ToString() + "_atc", false, false); Transform t = null; //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM(); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.FirePos); if (posgo != null) { t = posgo.transform; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1201021", t.position, t); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } }
public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack85000, m_Start); SoundPlay.Play("atc_hulk", false, false); GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { Vector3 pos = posgo.transform.position; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1401061", pos, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } }
public void HitFly(WalkDir Dir, float duration, float delay, bool bearhit = false) { InBoat = false; Vector3 pos = GetPos(); GameObjectActionExcute gaeTarget = EffectM.LoadEffect(EffectM.sPath, "1917011", pos, null); GameObjectActionSpawn newSpawn = new GameObjectActionSpawn(); gaeTarget.AddAction(newSpawn); GameObjectActionDelayDestory ndEffectTarget = new GameObjectActionDelayDestory(duration); GameObjectActionBezierMove nBezoerMove = new GameObjectActionBezierMove(pos, duration, Dir); newSpawn.AddAction(ndEffectTarget); newSpawn.AddAction(nBezoerMove); Dead(); //SetAnimator (Build_AnimatorState.Trigger30000); //m_Skill.ReSetCDTime(); //m_bHitFly = true; }
public override void DoUpdate() { if (m_TimeCount > (m_EventTime - 0.0f) && (m_TimeCount - m_Delatime) < (m_EventTime - 0.0f)) { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null && (m_LifePrent as Role).RoleSkill.m_AttackTarget.m_thisT != null) { float fDistance = ((m_LifePrent as Role).m_thisT.position.x - (m_LifePrent as Role).RoleSkill.m_AttackTarget.m_thisT.position.x); fDistance = fDistance < 0?-fDistance:fDistance; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1054021", posgo.transform.position, posgo.transform); gae.transform.Rotate(new Vector3(0, 180, 0)); Vector3 scale = gae.transform.localScale; //scale.x= fDistance/1.8f/2; gae.transform.localScale = scale; GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f); gae.AddAction(ndEffect); } } }
/// <summary> /// 播放技能升级特效 /// </summary> private void PlayAddSkillEffect() { GameObject go = GameObjectLoader.LoadPath("effect/prefab/", "2001291", transform.parent.parent); if (go) { UIEffect UIDepth = go.AddComponent <UIEffect>(); UIDepth.depth = 99; Vector3 pos = transform.parent.parent.InverseTransformPoint(MyHead.Spr2dSkill.transform.position); go.transform.localPosition = pos; GameObjectActionExcute gae = GameObjectActionExcute.CreateExcute(go); GameObjectActionDelayDestory destroy = new GameObjectActionDelayDestory(1.0f); gae.AddAction(destroy); } else { NGUIUtil.DebugLog("AddSkillEffect not found!!!"); } }
public override void StartWithTarget(Life Parent) { base.StartWithTarget(Parent); m_Dir = Parent.WalkDir; Transform t = m_Skin.tRoot; if (t != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1001031",t.position,m_Duration); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, m_Dir == WalkDir.WALKRIGHT?"1101061_02":"1101061_01", t.position, BattleEnvironmentM.GetLifeMBornNode(true)); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_Duration); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; if (m_Dir == WalkDir.WALKRIGHT) { m_effectgo.transform.Rotate(new Vector3(0, 180, 0), Space.Self); } } }
public override void StartWithTarget(Life Parent) { base.StartWithTarget(Parent); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1003091", // posgo.transform.position, m_Duration, posgo); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1106031", posgo.transform.position, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); Vector3 pos = gae.transform.localPosition; pos.z = 1.5f; gae.transform.localPosition = pos; m_effectgo = gae.gameObject; } }
public override void UpdatePos() { if (m_TimeCount < m_CastTime) { PlayAction(AnimatorState.Skill01, m_Start); } else if (m_TimeCount < (m_Duration - 0.5f)) { if ((m_TimeCount - m_Delatime) < m_CastTime) { GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.GuoPos); if (posgo != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1003091", // posgo.transform.position, m_Duration, posgo); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1102011", posgo.transform.position, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_Duration - m_TimeCount); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } } PlayAction(AnimatorState.Skill01, m_Start); } else { if ((m_TimeCount - m_Delatime) < (m_Duration - 0.5f)) { GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos); if (posgo != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1003091", // posgo.transform.position, m_Duration, posgo); Vector3 pos = posgo.transform.position; pos.z -= 2f; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1051161", posgo.transform.position, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } } PlayAction(AnimatorState.Attack80100, m_Start); } }
public override void ActiiveStart() { #if UNITY_EDITOR_LOG App.log.PrintSelf(PRINT.TXM, m_AttackSceneID.ToString()); #endif GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1003091", // posgo.transform.position, m_Duration, posgo); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1106041", posgo.transform.position, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); Vector3 pos = gae.transform.localPosition; pos.z = 1.5f; gae.transform.localPosition = pos; m_effectgo = gae.gameObject; } }
/// <summary> /// 到攻击目标位置 /// </summary> private void DoToAttackPos() { m_Owner.m_Skin.SetVisable(true); if (m_petFollow) { m_petFollow.m_IsFollow = false; } if (!m_bGotoAttackPos) { m_bGotoAttackPos = true; GameObject posgo = m_Owner.m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.FirePos); if (posgo != null) { GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "1003041", posgo.transform.position, posgo.transform); if (gae != null) { GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(10f); gae.AddAction(ndEffect); m_effect = gae.gameObject; } } } if (m_CurrentAction == null) { m_CurrentAction = m_run.GetNextAction(); } else if (m_CurrentAction.IsDone()) { GridActionCmd preaction = m_CurrentAction; m_CurrentAction = m_run.GetNextAction(); DoPathEvent(preaction); } if (m_CurrentAction != null && m_petState != Pet1002State.Follow) { m_CurrentAction.Update(); } else { DoAttack(); } }
public override void DoEvent() { base.DoEvent(); if (m_LifePrent.m_Attr.IsHide) { if ((m_LifePrent as Role).Target is Role) { GameObject posgo = (m_LifePrent as Role).Target.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos); if (posgo != null) { //GameObject go = SkillEffects._instance.LoadEffect("effect/prefab/", "1051151",posgo.transform.position,1f,true); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1051061", posgo.transform.position, BattleEnvironmentM.GetLifeMBornNode(true)); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.6f); gae.AddAction(ndEffect); } } } SoundPlay.Play("act_yidao", false, false); }
public override void DoEvent() { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos); if (posgo != null && (m_LifePrent as Role).RoleSkill.m_AttackTarget.m_thisT != null) { float fDistance = ((m_LifePrent as Role).GetPos().x - (m_LifePrent as Role).RoleSkill.m_AttackTarget.GetPos().x); string strEffect = "1054051_01"; if (m_Dir == WalkDir.WALKRIGHT) { strEffect = "1054051_02"; } GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, strEffect, posgo.transform.position, null); gae.transform.parent = null; GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.7f); gae.AddAction(ndEffect); (m_LifePrent as Role).RoleSkinCom.SetVisable(false); } base.DoEvent(); }
public override void DoAttackEvent() { if ((m_LifePrent as Role).RoleSkill.m_AttackTarget != null && (m_LifePrent as Role).RoleSkill.m_AttackTarget is Role && (m_LifePrent as Role).RoleSkill.m_AttackTarget.m_Attr.AttrType != 102003 && (m_LifePrent as Role).RoleSkill.m_AttackTarget.m_Status.HaveState(StatusType.ClickFly)) { ((m_LifePrent as Role).RoleSkill.m_AttackTarget as Role).HitFly(m_Dir, 2.3f, 0f, true); GameObject posgo = (m_LifePrent as Role).RoleSkill.m_AttackTarget.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos); if (posgo != null) { //m_effectgo = SkillEffects._instance.LoadEffect("effect/prefab/", "1003091", // posgo.transform.position, m_Duration, posgo); Vector3 pos = posgo.transform.position; pos.z -= 4; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "2000361", pos, null); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.6f); gae.AddAction(ndEffect); } (m_LifePrent as Role).ChangeTarget(ChangeTargetReason.HitFlyClearTarget, null); //AIPathConditions.AIPathEvent(new AIEventData(AIEvent.EVENT_SELFSP),m_LifePrent); } }
public void PlayResourceAni(ResourceType Type) { if (Type == ResourceType.Gold) { MyHead.OurMoneyPos.GetComponent <Animation>().Play(); } else if (Type == ResourceType.Wood) { MyHead.OurWoodPos.GetComponent <Animation>().Play(); } else if (Type == ResourceType.Box) { MyHead.OurBoxPos.GetComponent <Animation>().Play(); } Transform t = GetResourcePos(Type); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "2001321", t.position, t); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f); gae.AddAction(ndEffect); }
/// <summary> /// 攻击范围 光效完整环 /// </summary> /// <param name="isShow">是否显示</param> /// <param name="radius">攻击半径</param> public void ShowAttackRange(bool isShow, int radius = 1) { if (isShow) { if (AttackRangeInCircle01 == null && AttackRangeInCircle02 == null) { AttackRangeInCircle01 = GameObjectLoader.LoadPath("effect/prefab/", "2000661_01", m_thisT); Vector3 pos = AttackRangeInCircle01.transform.position; AttackRangeInCircle01.transform.position = U3DUtil.AddX(pos, 1.5f); pos = AttackRangeInCircle01.transform.position; AttackRangeInCircle01.transform.position = U3DUtil.AddY(pos, 1.5f); AttackRangeInCircle01.transform.Rotate(0, -180f, 0); GameObjectActionExcute gae = AttackRangeInCircle01.AddComponent <GameObjectActionExcute>(); GameObjectActionWait wait = new GameObjectActionWait(1f, ShowInLoop01); GameObjectActionDelayDestory fade = new GameObjectActionDelayDestory(1.0f); gae.AddAction(wait); gae.AddAction(fade); } if (AttackRangeOutCircle01 == null && AttackRangeOutCircle02 == null) { AttackRangeOutCircle01 = GameObjectLoader.LoadPath("effect/prefab/", "2000671_01", m_thisT); Vector3 pos = AttackRangeOutCircle01.transform.position; AttackRangeOutCircle01.transform.position = U3DUtil.AddX(pos, 1.5f); pos = AttackRangeOutCircle01.transform.position; AttackRangeOutCircle01.transform.position = U3DUtil.AddY(pos, 1.5f); AttackRangeOutCircle01.transform.Rotate(0, -180f, 0); GameObjectActionExcute gae = AttackRangeOutCircle01.AddComponent <GameObjectActionExcute>(); GameObjectActionWait wait = new GameObjectActionWait(1.0f, ShowInLoop02); GameObjectActionDelayDestory fade = new GameObjectActionDelayDestory(1.0f); gae.AddAction(wait); gae.AddAction(fade); } } else { U3DUtil.Destroy(AttackRangeInCircle01); U3DUtil.Destroy(AttackRangeInCircle02); U3DUtil.Destroy(AttackRangeOutCircle01); U3DUtil.Destroy(AttackRangeOutCircle02); } }
/// <summary> /// 房间爆炸 /// </summary> public void DestroyRoom() { if (m_building != null) { //金库延时爆掉 if (m_building.m_roomType == RoomType.ResRoom && m_building.m_thisT != null) { GameObjectActionExcute gae = m_building.m_thisT.gameObject.AddComponent <GameObjectActionExcute>(); if (gae != null) { GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(4.0f); gae.AddAction(ndEffect); } } else if (m_building.isDead == false) { m_building.KillSelf(0); m_building = null; } } }
//闪黄 void Step1(object o) { if (MyHead.Content != null) { MyHead.Content.SetActive(false); } DestoryEffect(true); GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", "2000401_04", Vector3.zero, MyHead.Drop); gae.gameObject.AddComponent <SetRenderQueue>(); if (gae != null) { GameObjectLoader.SetGameObjectLayer(gae.gameObject, MyHead.Drop.gameObject.layer); m_effect.Add(gae.gameObject); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.27f); ndEffect.m_complete = Step2; gae.AddAction(ndEffect); } }
public override void DoEvent() { base.DoEvent(); GameObject gpos2 = m_Skin.ProPerty.gameObject; MapGrid g = m_LifePrent.GetMapGrid(); int dis = 6; if (m_LifePrent.WalkDir == WalkDir.WALKLEFT) { for (int n = 0; n < dis; n++) { if (g.Right != null) { g = g.Right; } else { break; } } } else if (m_LifePrent.WalkDir == WalkDir.WALKRIGHT) { for (int n = 0; n < dis; n++) { if (g.Left != null) { g = g.Left; } else { break; } } } GameObjectActionExcute gae2 = EffectM.LoadEffect(EffectM.sPath, "1402031", g.WorldPos, gpos2.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(3f); m_effectgo = gae2.gameObject; }
public override void DoUpdate() { if (m_TimeCount < 1f) { PlayAction(AnimatorState.Attack85000, m_Start); } else if (m_TimeCount < 2f) { PlayAction(AnimatorState.Attack85100, m_Start); if ((m_TimeCount - m_Delatime) < 1f) { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { Vector3 pos = posgo.transform.position; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1401041", pos, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } } } else { PlayAction(AnimatorState.Attack85200, m_Start); if ((m_TimeCount - m_Delatime) < 2f) { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { Vector3 pos = posgo.transform.position; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1401051", pos, posgo.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(1f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } } } }
/*public override bool ApplyDamage (SkillReleaseInfo Info, Transform attackgo) * { * Shake (); * return base.ApplyDamage (Info, attackgo); * }*/ /*public override void Shake() * { * if (!isDead) * { * if (Time.time-m_fShowHitActionTime>0.5f) * { * m_fShowHitActionTime = Time.time; * iTween.ShakePosition(m_thisT.gameObject, new Vector3(0.4f,0.8f,0), 0.5f); * for(int i = 0; i < m_lTrap.Count; i++) * { * m_lTrap[i].Shake(); * } * } * * } * }*/ public void AddStatusEffect(StatusInfo Info) { BuildInfo info = CmCarbon.GetBuildInfo(m_Core.m_DataID); for (int i = 0; i < info.m_Shape.height; i++) { for (int j = 0; j < info.m_Shape.width; j++) { if (info.m_Shape.GetShapeValue(i, j) == 1) { MapGrid g = MapGrid.GetMG(info.m_cy + i, info.m_cx + j * MapGrid.m_UnitRoomGridNum); GameObjectActionExcute gae = EffectM.LoadEffect("effect/prefab/", Info.effectid.ToString(), g.WorldPos, null); if (gae != null) { gae.transform.parent = m_thisT; GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(Info.time); gae.AddAction(ndEffect); } } } } }
public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack86000, m_Start); GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { Vector3 pos = posgo.transform.position; string name = "1401171_01"; if (m_LifePrent.WalkDir == WalkDir.WALKRIGHT) { name = "1401171_02"; } GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, name, pos, posgo.transform.GetChild(0)); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(m_Duration); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } }
public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack85000, m_Start); SoundPlay.Play("atc_viking", false, false); if (m_LifePrent.m_Status.HaveState(StatusType.Berserker)) { GameObject gpos = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1104031", gpos.transform.position, gpos.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(180.0f); m_effectgo = gae.gameObject; } else { GameObject gpos = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1104021", gpos.transform.position, gpos.transform); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(180.0f); m_effectgo = gae.gameObject; } }
/// <summary> /// 攻击技能释放 /// </summary> public void DoSkill(DoAttackFun DoAttackFun, SoldierSkill info, int times) { if (info.m_type == 1029 || info.m_type == 1031) { string name = "1003101"; if (info.m_type == 1031) { name = "1003111"; } GameObject posgo = m_Owner.m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.LeftHandPos); if (posgo != null) { GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, name, posgo.transform.position, posgo.transform); m_effectGo = gae.gameObject; if (gae != null) { GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2f); gae.AddAction(ndEffect); } } } m_petState = Pet1002State.toAttackPos; m_DoAttackFun = DoAttackFun; m_skillInfo = info; m_times = times; m_Owner.m_target = m_Owner.m_Parent.m_Skill.m_AttackTarget; Int2 mappos = m_Owner.m_Parent.GetMapPos(); if ((m_Owner.m_Parent as Role).WalkDir == WalkDir.WALKLEFT) { mappos.Unit -= 3; } else { mappos.Unit += 3; } m_run.SetBorn(mappos, 0); m_run.UpdataPath(); }
public override void StartWithTarget(Life Parent, StartAttackFun StartAttack) { base.StartWithTarget(Parent, StartAttack); PlayAction(AnimatorState.Attack81000, m_Start); //RolePropertyM rpm = m_Skin.iGameRole.GetRolePropertyM(); GameObject posgo = m_Skin.ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { Vector3 pos = posgo.transform.position; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1055041", pos, posgo.transform); Life ttagrt = (m_LifePrent as Role).RoleSkill.m_AttackTarget; Vector3 tpos = ttagrt.GetCenterPos(); float dis = Mathf.Abs(posgo.transform.position.x - tpos.x); pos.x = tpos.x; gae.transform.localScale = new Vector3(dis * 0.25f, 1, 1); GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(2f); gae.AddAction(ndEffect); m_effectgo = gae.gameObject; } }
public override void ActiiveStart() { Life w = m_LifePrent.m_Skill.m_SkillTarget; if (w != null) { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); if (posgo != null) { float fDistance = ((m_LifePrent as Role).m_thisT.position.x - w.m_thisT.position.x); fDistance = fDistance < 0?-fDistance:fDistance; Vector3 pos = posgo.transform.position; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1054071", posgo.transform.position, posgo.transform); Vector3 scale = gae.transform.localScale; //scale.x= fDistance/2.4f; gae.transform.localScale = scale; GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(4f); gae.AddAction(ndEffect); } Vector3 pos1 = w.m_thisT.position; if (w is Role) { posgo = w.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectPos); pos1 = posgo.transform.position; } else { pos1 += new Vector3(0, 2, 0); } //if (posgo != null) { GameObjectActionExcute gaeTarget = EffectM.LoadEffect(EffectM.sPath, "1054081", pos1, BattleEnvironmentM.GetLifeMBornNode(true)); GameObjectActionDelayDestory ndEffectTarget = new GameObjectActionDelayDestory(4f); gaeTarget.AddAction(ndEffectTarget); SoundPlay.Play("skill_maonv", false, false); } } }
public override void UpdatePos() { if (m_TimeCount > (m_eventtime - 0.0f) && (m_TimeCount - m_Delatime) < (m_eventtime - 0.0f)) { GameObject posgo = m_LifePrent.GetSkin().ProPerty.HelpPoint.GetVauleByKey(HelpPointName.EffectBottomPos); Life lifeBuildTarget = (m_LifePrent as Role).RoleSkill.PropSkillInfo.m_LifeTarget; if (posgo != null && lifeBuildTarget.m_thisT != null) { float fDistance = ((m_LifePrent as Role).m_thisT.position.x - lifeBuildTarget.m_thisT.position.x); fDistance = fDistance < 0?-fDistance:fDistance; GameObjectActionExcute gae = EffectM.LoadEffect(EffectM.sPath, "1054021", posgo.transform.position, m_LifePrent.GetLifeProp().transform); Vector3 scale = gae.transform.localScale; scale.x = fDistance / 1.8f; gae.transform.localScale = scale; GameObjectActionDelayDestory ndEffect = new GameObjectActionDelayDestory(0.5f); gae.AddAction(ndEffect); } if (lifeBuildTarget is Building) { { Building building = lifeBuildTarget as Building; if (building != null) { building.HitFly(m_LifePrent.WalkDir, 3f, 0f, false); } } } else if (lifeBuildTarget is InheritSummonPros) { { InheritSummonPros building = lifeBuildTarget as InheritSummonPros; if (building != null) { building.HitFly(m_LifePrent.WalkDir, 3f, 0f, false); } } } } }