Exemple #1
0
    public static void MoveTowards(GameObject2D obj, Vector2 dest, float step)
    {
        Vector2 direction = (dest - obj.pos2D).normalized;

        obj.SetPos2D(obj.pos2D + direction * step);
        //PrintXnaVec(obj.pos2D);


        if (Distance(obj.pos2D, dest) <= step)
        {
            //Console.WriteLine(obj.pos2D.X + "," + obj.pos2D.Y);
            //Console.WriteLine(dest.X + "," + dest.Y);
            obj.SetPos2D(new Vector2(dest.x, dest.y));
        }
    }
Exemple #2
0
 public static void ResolveCollision(GameObject2D obj1, GameObject2D obj2)
 {
     obj1.SetPos2D(new Vector2(obj1.lastPosNoCol.x, obj1.lastPosNoCol.y));
     obj2.SetPos2D(new Vector2(obj2.lastPosNoCol.x, obj2.lastPosNoCol.y));
 }