Exemple #1
0
        public void AddEntity(long objectId, string name, GameObject.GameObjectType objectType, GameObject.GameObjectSubType objectSubType)
        {
            if (_knownEntities.ContainsKey(objectId))
            {
                return;
            }

            GameObject gameObject = new GameObject(objectId)
            {
                Name          = name,
                ObjectType    = objectType,
                ObjectSubType = objectSubType
            };

            _knownEntities.TryAdd(objectId, gameObject);
            OnAddEntitiy?.Invoke(gameObject);
        }
        public bool IsCollision(Rectangle rect, PacmanGameObject.direction direction, GameObject.GameObjectType gameObjectTyp)
        {
            switch (gameObjectTyp)
            {
            case GameObject.GameObjectType.WALLS:
                return(IsPacmanMakeCollisionWithWalls(rect, direction));

            case GameObject.GameObjectType.DOTS:
                return(IsPacmanMakeCollisionWithDots(rect, direction));

            case GameObject.GameObjectType.PILLS:
                return(IsPacmanMakeCollisionWithPills(rect, direction));

            case GameObject.GameObjectType.GHOSTS:



                goto case GameObject.GameObjectType.MONSTERS;

            case GameObject.GameObjectType.MONSTERS:
                return(IsPacmanMakeCollisionWithMonsters(rect, direction));
            }

            return(false);
        }