private void Start()
    {
        health = GetComponent <VehiclePhysics>().health;
        score  = GetComponent <VehiclePhysics>().scoreGained;

        gameNetworkPlayer = transform.root.GetComponent <GameNetworkPlayer>();
    }
Exemple #2
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 public void EnableUi(GameNetworkPlayer player)
 {
     _activePlayer = player;
     canvas.SetActive(true);
 }