private void OnDestroy()
 {
     _presenter.Detach();
     _presenter = null;
     _model.Destroy();
     _model   = null;
     _network = null;
 }
    private void Awake()
    {
        DataLibrary.Insert(AssetLibrary.GetTextByPath("Configs/Resources.json").text);

        _network   = new GameNetworkMock();
        _model     = new GameModel(_network);
        _presenter = new GamePresenter(_model);
        _presenter.Attach(_view);
    }