private void OnDestroy() { _presenter.Detach(); _presenter = null; _model.Destroy(); _model = null; _network = null; }
private void Awake() { DataLibrary.Insert(AssetLibrary.GetTextByPath("Configs/Resources.json").text); _network = new GameNetworkMock(); _model = new GameModel(_network); _presenter = new GamePresenter(_model); _presenter.Attach(_view); }