void Awake() { GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); MonsterFactory monsterFactory = FindObjectOfType <MonsterFactory>(); try { Guid monster = narrativeManager.CurrentStage.MonsterID; string monsterName = monsterFactory.LoadMonster(monster).Name; if (monsterName == NessieName) { SetNessie(); } else if (monsterName == CerberusName) { SetCerberus(); } else if (monsterName == RedactedName) { SetRedacted(); } else { Debug.LogWarning("Unexpected value -- Defaulting to Nessie"); SetNessie(); } } catch { Debug.LogWarning("Dialogue not running in scene -- Defaulting to Nessie"); SetNessie(); } }
IEnumerator ShowX() { SFX.playForIncorrectIngredient(); MonsterFactory monsterFactory = FindObjectOfType <MonsterFactory>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); try { var monsterData = monsterFactory.LoadMonster(narrativeManager.CurrentStage.MonsterID); monsterData.UpdateAffectionFromIngredientSelection(Type); if (monsterData.AffectionValue <= monsterData.FightThreshold) { var combatInitiator = FindObjectOfType <CombatInitiator>(); combatInitiator.InitiateCombat(narrativeManager.CurrentStage.MonsterID, 1 - monsterData.AffectionValue); } } catch (Exception) { Debug.LogWarning("Scene Not Running in Game"); } IncorrectMarker.SetActive(true); yield return(new WaitForSeconds(1)); IncorrectMarker.SetActive(false); }
// Use this for initialization void Start() { Tutorial.alpha = 1; Tutorial.gameObject.SetActive(true); FinalScore.alpha = 0; FinalScore.gameObject.SetActive(false); TutorialButton.onClick.AddListener(() => StartCoroutine(StartGame())); FinalScoreButton.onClick.AddListener(() => { try { DishPreparationManager dishPreparation = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); MonsterFactory monsterFactory = FindObjectOfType <MonsterFactory>(); MonsterData data = monsterFactory.LoadMonster(narrativeManager.CurrentStage.MonsterID); dishPreparation.StartPreparingDish( narrativeManager.CurrentStage.MonsterID, data.DesiredIngredients ); dishPreparation.GoToNextScene(); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Shaking Not Running in Game"); } }); }
public void EndGame() { ShakerLabel.text = ShakerFinal; float score = GetScore(); Debug.Log(score); FinalScoreText.text = GetScoreText(score); try { DishPreparationManager preparationManager = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); DishScoreManager scoreManager = FindObjectOfType <DishScoreManager>(); Guid monsterID = narrativeManager.CurrentStage.MonsterID; IngredientType currentIngredient = preparationManager.currentIngredient; scoreManager.AddIngredientToDish(monsterID, currentIngredient, score); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Shaking Scene not Running in Game"); } UIManager.EndGame(); }
// Use this for initialization void Awake() { Group.gameObject.SetActive(false); PurpleStuff.gameObject.SetActive(false); Nessie.gameObject.SetActive(false); Cerberus.gameObject.SetActive(false); Redacted.gameObject.SetActive(false); if (GameObject.Find("GameData") == null) { _MonsterFactory = gameObject.AddComponent(typeof(MonsterFactory)) as MonsterFactory; GameNarrativeManager gameNarrativeManager = gameObject.AddComponent <GameNarrativeManager>(); gameNarrativeManager.Start(); while (gameNarrativeManager.AnyStagesLeft()) { gameNarrativeManager.StartNextStage(); gameNarrativeManager.DateableMonsterIDs.Add(gameNarrativeManager.CurrentStage.MonsterID); } gameNarrativeManager.DateableMonsterIDs.Remove(gameNarrativeManager.DateableMonsterIDs[0]); } else { _MonsterFactory = GameObject.FindObjectOfType <MonsterFactory>(); var GameSettings = GameObject.FindObjectOfType <GameSettings>(); InitialMusic.volume = GameSettings.MusicVolume * GameSettings.MasterVolume; FinalMusic.volume = GameSettings.MusicVolume * GameSettings.MasterVolume; Phone.volume = GameSettings.SfxVolume * GameSettings.MasterVolume; } CreateChoiceButtons(); }
/// <summary> /// Starts and displays the dialogue for each sentence in the list of sentences /// </summary> /// <param name="monsterId">The ID of the monster to start a dialogue with</param> public void StartDialogue(Guid monsterId) { var monsterFactory = GameObject.FindObjectOfType <MonsterFactory>(); if (monsterFactory == null) { throw new Exception("MonsterFactory did not exist in scene"); } _GameNarrativeManager = GameObject.FindObjectOfType <GameNarrativeManager>(); if (_GameNarrativeManager == null) { throw new Exception("GameNarrativeManager did not exist in scene"); } _GameSettings = GameObject.FindObjectOfType <GameSettings>(); if (_GameSettings == null) { throw new Exception("GameSettings did not exist in scene"); } _MonsterData = monsterFactory.LoadMonster(monsterId); _DialogDataManager = DialogDataManager.LoadFromXml(monsterId); _CurrentPrompt = _DialogDataManager.Prompts[_DialogDataManager.InitialPromptID]; DisplayPromptBody(); }
/// <summary> /// Just runs because Unity components /// </summary> void Start() { _CombatInitiator = GetComponent <CombatInitiator>(); if (_CombatInitiator == null) { throw new Exception("CombatInitiator does not exist on object"); } _DishScoreManager = GetComponent <DishScoreManager>(); if (_DishScoreManager == null) { throw new Exception("DishScoreManager does not exist on object"); } _GameNarrativeManager = GetComponent <GameNarrativeManager>(); if (_GameNarrativeManager == null) { throw new Exception("GameNarrativeManager does not exist on object"); } _MonsterFactory = GetComponent <MonsterFactory>(); if (_MonsterFactory == null) { throw new Exception("MonsterFactory does not exist on object"); } _IngredientsQueue = null; }
void Awake() { _CombatInitiator = GameObject.FindObjectOfType <CombatInitiator>(); _GameNarrativeManager = GameObject.FindObjectOfType <GameNarrativeManager>(); _MonsterFactory = GameObject.FindObjectOfType <MonsterFactory>(); _AreItemsLoaded = true; }
void Awake() { if (Instance != null) { Destroy(this); } Instance = this; }
public void ScoreGame() { CalculateScore(); SetScore(); try { DishPreparationManager preparationManager = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); DishScoreManager scoreManager = FindObjectOfType <DishScoreManager>(); Guid monsterID = narrativeManager.CurrentStage.MonsterID; IngredientType currentIngredient = preparationManager.currentIngredient; scoreManager.AddIngredientToDish(monsterID, currentIngredient, Score); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Shaking Scene not Running in Game"); } }
public void EndGame() { Score = CalculateScore(); try { DishPreparationManager preparationManager = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); DishScoreManager scoreManager = FindObjectOfType <DishScoreManager>(); Guid monsterID = narrativeManager.CurrentStage.MonsterID; IngredientType currentIngredient = preparationManager.currentIngredient; scoreManager.AddIngredientToDish(monsterID, currentIngredient, Score); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Grill Scene not Running in Game"); } StartCoroutine(Manager.ShowScore(Score)); }
void Awake() { GameActive = false; Ingredients = new List <IngredientController>(FindObjectsOfType <IngredientController>()); MonsterFactory monsterFactory = FindObjectOfType <MonsterFactory>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); uint numPlates; List <IngredientType> ingredientTypes; try { Guid monsterID = narrativeManager.CurrentStage.MonsterID; MonsterData = monsterFactory.LoadMonster(monsterID); numPlates = (uint)MonsterData.DesiredIngredients.Count; ingredientTypes = MonsterData.DesiredIngredients; } catch (Exception) { Debug.LogWarning("Could not load persistent objects -- Defaulting to shake"); numPlates = 3; ingredientTypes = new List <IngredientType> { IngredientType.AlgaeSlime, IngredientType.IceCream, IngredientType.AquariumGravel }; } Plates = SetPlates(numPlates, Space); Ingredients.ForEach((ingredient) => { IngredientType type = ingredient.Type; ingredient.InRecipe = ingredientTypes.Contains(type); ingredient.Plates = Plates; }); }
public void SetScore() { CalculateScore(); try { DishPreparationManager preparationManager = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); DishScoreManager scoreManager = FindObjectOfType <DishScoreManager>(); Guid monsterID = narrativeManager.CurrentStage.MonsterID; IngredientType currentIngredient = preparationManager.currentIngredient; scoreManager.AddIngredientToDish(monsterID, currentIngredient, Score); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Microwave Scene not Running in Game"); } int displayScore = Mathf.RoundToInt((1f - Score) * 1000f); string displayMessage = displayScore.ToString() + "/1000"; ScoreText.text = displayMessage; }
/// <summary> /// Ends this minigame by setting each of the different components to their finished /// state. /// </summary> public void EndGame() { CalculateScore(); try { DishPreparationManager preparationManager = FindObjectOfType <DishPreparationManager>(); GameNarrativeManager narrativeManager = FindObjectOfType <GameNarrativeManager>(); DishScoreManager scoreManager = FindObjectOfType <DishScoreManager>(); Guid monsterID = narrativeManager.CurrentStage.MonsterID; IngredientType currentIngredient = preparationManager.currentIngredient; scoreManager.AddIngredientToDish(monsterID, currentIngredient, Score); } catch (Exception ex) { Debug.Log(ex.Message); Debug.Log("Chopping Scene not Running in Game"); } float scaledScore = (1 - Score) * 1000; FinalScore.text = Mathf.RoundToInt(scaledScore).ToString() + "/1000"; }