void Start() { // On loading scene, starts playing if (SceneManager.GetActiveScene().name == "LoadingScene") { gameMusic.GetComponent <AudioSource>().Play(); } // On other scenes, make GameMusic keep playing else { gameMusic.GetComponent <AudioSource>().UnPause(); } }
void Awake() { if (instance != null && instance != this) { if (instance.GetComponent <AudioSource>().clip != GetComponent <AudioSource>().clip) { instance.GetComponent <AudioSource>().clip = GetComponent <AudioSource>().clip; instance.GetComponent <AudioSource>().volume = GetComponent <AudioSource>().volume; instance.GetComponent <AudioSource>().Play(); } Destroy(this.gameObject); return; } instance = this; GetComponent <AudioSource>().Play(); DontDestroyOnLoad(this.gameObject); }
private void Awake() { GameMusic gameMusic = FindObjectOfType <GameMusic>(); if (gameMusic != null) { gameMusic.GetComponent <AudioSource>().Stop(); } }