public void WriteInform(int num) { theAudio.Play(saveSound); GetMapInfo(); //맵이름 코드로 저장. // if(temp=="start") nameStr="시작의 숲"; // else if(temp=="cabin") nameStr="시작의 숲"; // else if(temp=="catwood") nameStr="시작의 숲"; // else if(temp=="catwood2") nameStr="시작의 숲"; // else if(temp=="ch2") nameStr="해가 드는 곳"; // else if(temp=="ch3") nameStr="숲의 모퉁이"; // else if(temp=="cornerwood") nameStr="숲의 모퉁이"; // else if(temp=="camp") nameStr="빈 야영지"; // else if(temp=="middlewood") nameStr="빈 야영지"; // else if(temp=="village") nameStr="낡은 촌락"; timeStr = DateTime.Now.ToString(("yyyy.MM.dd HH:mm")); //Debug.Log("name : "+str); //slots[num-1].name_text.text = nameStr; //1번파일에 저장하면 0번슬롯에 표시 slots[num - 1].name_text.text = GameMultiLang.GetTraduction(nameStr); slots[num - 1].time_text.text = timeStr; //theDB.saveName[num-1]=slots[num-1].name_text.text ; theDB.saveName[num - 1] = nameStr; theDB.saveTime[num - 1] = slots[num - 1].time_text.text; theDB.lastSaveNum = num; }
public void loadList() //메인 메뉴에서 로드창 { MML = FindObjectOfType <MainMenuLoad>(); //int saveFiles = 0; for (int i = 0; i < 3; i++) { FileInfo fileCheck = new FileInfo(Application.persistentDataPath + "/" + Application.version + "/SaveFile" + (i + 1) + ".dat"); if (fileCheck.Exists) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/" + Application.version + "/SaveFile" + (i + 1) + ".dat", FileMode.Open); if (file != null && file.Length > 0) { data = (Data)bf.Deserialize(file); // Debug.Log("name : "+data.saveName[i]); //MML.slots[i].name_text.text = data.saveName[i]; MML.slots[i].name_text.text = GameMultiLang.GetTraduction(data.saveName[i]); MML.slots[i].time_text.text = data.saveTime[i]; //saveFiles += 1; } else { if (GameMultiLang.instance.nowLang == "en") { MML.slots[i].name_text.text = "Blank note"; } else { MML.slots[i].name_text.text = "빈 쪽지"; } MML.slots[i].time_text.text = ""; // Debug.Log(i+1 +"번에 저장된 파일없음"); } file.Close(); } else { if (GameMultiLang.instance.nowLang == "en") { MML.slots[i].name_text.text = "Blank note"; } else { MML.slots[i].name_text.text = "빈 쪽지"; } MML.slots[i].time_text.text = ""; // Debug.Log(i+1 +"번에 저장된 파일없음"); } } //return saveFiles; }
public void loadListInPlaying() //게임 중 저장 페이지 로드 { theSet = FindObjectOfType <SettingManager>(); for (int i = 0; i < 3; i++) { FileInfo fileCheck = new FileInfo(Application.persistentDataPath + "/" + Application.version + "/SaveFile" + (i + 1) + ".dat"); if (fileCheck.Exists) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/" + Application.version + "/SaveFile" + (i + 1) + ".dat", FileMode.Open); if (file != null && file.Length > 0) { data = (Data)bf.Deserialize(file); //theSet.slots[i].name_text.text = data.saveName[i]; theSet.slots[i].name_text.text = GameMultiLang.GetTraduction(data.saveName[i]); theSet.slots[i].time_text.text = data.saveTime[i]; } else { if (GameMultiLang.instance.nowLang == "en") { theSet.slots[i].name_text.text = "Blank note"; } else { theSet.slots[i].name_text.text = "빈 쪽지"; } theSet.slots[i].time_text.text = ""; //Debug.Log(i+1 +"번에 저장된 파일없음"); } // Debug.Log("SaveName["+i+"] : "+data.saveName[i]); file.Close(); } else { if (GameMultiLang.instance.nowLang == "en") { theSet.slots[i].name_text.text = "Blank note"; } else { theSet.slots[i].name_text.text = "빈 쪽지"; } theSet.slots[i].time_text.text = ""; //Debug.Log(i+1 +"번에 저장된 파일없음"); } } }
void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } LoadLanguage(); }
//PlayerManager thePlayer; void Start() { count = 0; window.SetActive(false); //name.SetActive(false); nameText.text = ""; text.text = ""; listNames = new List <string>(); listSentences = new List <string>(); listImages = new List <Sprite>(); listCheck = new List <bool>(); theFade = FadeManager.instance; theAudio = AudioManager.instance; langS = GameMultiLang.instance; //thePlayer=PlayerManager.instance; }
void Start() { theDM = FindObjectOfType <DialogueManager>(); theAudio = AudioManager.instance; listAnswers = new List <string>(); Dwindow.SetActive(false); Swindow.SetActive(false); theDM.nameText.text = ""; theDM.text.text = ""; name_Text.text = ""; question_Text.text = ""; for (int i = 0; i < answer_Text.Length; i++) { answer_Text[i].text = ""; pointer[i].SetActive(false); } langS = GameMultiLang.instance; }
void Start() { GetComponent <Text> ().text = GameMultiLang.GetTraduction(key); }
void Start() { Debug.Log(GameMultiLang.GetTraduction("HELLO")); }