/// <summary> /// 初始化 /// </summary> public override void OnStart() { if (GameManager.Instance.game2PlayerRoomDto != null) { PlayerCache.CurrentSceneID = SceneID.Wanren; GameMove gameMove = MessageManager.GetInstance.GetUIDict <GameMove>(); if (gameMove != null) { gameMove.WanPlayerInfoCommand(GameManager.Instance.game2PlayerRoomDto); } } }