public override void Init() { GlobalConcepts.GetInstance().SetMediaDir(this.MediaDir); GlobalConcepts.GetInstance().SetShaderDir(this.ShadersDir); //GlobalConcepts.GetInstance().SetInput(Input); GlobalConcepts.GetInstance().SetDispositivoDeAudio(this.DirectSound.DsDevice); GlobalConcepts.GetInstance().SetScreen(D3DDevice.Instance.Device); GlobalConcepts.GetInstance().SetFrustum(this.Frustum); gameModelState = new InitialMenu(this); gameModelState.Init(); //this.Camara = camaraManagement; //manager = new ObjectManagement(MediaDir + "meshCreator\\meshes\\Habitacion\\Billetes\\Billete2\\Billete2-TgcScene.xml", camaraManagement); }
public void SetState(GameModelState state) { this.gameModelState = state; }