Exemple #1
0
 /// <summary>
 /// sauvegarde une partie
 /// </summary>
 public void saveGame(bool endGame = false)
 {
     GameModelDB.GameStatus gameStatus = GameModelDB.GameStatus.STARTING;
     if (playerWhoPlay != null)
     {
         gameStatus = (playerWhoPlay.Equals(p1)) ? GameModelDB.GameStatus.TURNPLAYER1 : GameModelDB.GameStatus.TURNPLAYER2;
     }
     if (endGame)
     {
         gameStatus = GameModelDB.GameStatus.FINISHED;
     }
     board.MementoManager.saveData(board.convertBoardForCpp(), p1, p2, gameStatus);
 }
Exemple #2
0
 /// <summary>
 /// Constructeur du game <see cref="Diaballik.Game"/>
 /// </summary>
 /// <param name="board">Plateau du jeu</param>
 /// <param name="p1">Joueur 1 </param>
 /// <param name="p2">Joueur 2</param>
 /// <param name="gameStatus">Statut du jeu</param>
 public Game(Board board, Player p1, Player p2, GameModelDB.GameStatus gameStatus)
 {
     this.board   = board;
     this.p1      = p1;
     this.p2      = p2;
     this.P1.Pass = this.IWantStopMyTurn;
     this.P2.Pass = this.IWantStopMyTurn;
     board.MementoManager.TurnDone = this.hePlayed;
     if (gameStatus == GameModelDB.GameStatus.TURNPLAYER1)
     {
         p1.Canplay    = true;
         playerWhoPlay = p1;
     }
     else if (gameStatus == GameModelDB.GameStatus.TURNPLAYER2)
     {
         p2.Canplay    = true;
         playerWhoPlay = p2;
     }
     else if (gameStatus == GameModelDB.GameStatus.STARTING)
     {
         choosePlayerTurn();
     }
 }
Exemple #3
0
        /// <summary>
        /// sauvegarde les mouvements dans la base de données
        /// </summary>
        /// <param name="currentBoard">Board</param>
        /// <param name="p1">Joueur 1</param>
        /// <param name="p2">Joueur 2</param>
        /// <param name="gS">statut de la partie <see cref="GameModelDB.GameStatus"/></param>
        public void saveData(int[] currentBoard, Player p1, Player p2, GameModelDB.GameStatus gS)
        {
            GameModelDB gameModelDB = gameDataManager.getGameById(this.idGame);

            gameModelDB.lastBoard = currentBoard;
            List <String> listTurnInfo = gameModelDB.turnInformation.ToList <String>();

            while (listMementoObjects.Count != 0)
            {
                MementoTurn mt = listMementoObjects.ElementAt(0);
                listMementoObjects.RemoveAt(0);
                listTurnInfo.Add(mt.dataToString());
            }

            gameModelDB.numberTurnP1 = p1.NumberTurn;
            gameModelDB.numberTurnP2 = p2.NumberTurn;

            gameModelDB.nbMoveP1 = p1.Nbmove;
            gameModelDB.nbMoveP2 = p2.Nbmove;

            gameModelDB.turnInformation = listTurnInfo.ToArray <String>();
            gameModelDB.gameStatus      = gS;
            gameDataManager.updateGame(gameModelDB);
        }