private static void OnCraftEndPrefix(EnergyMixin __instance, TechType techType) { if (!Config.NORMAL.Equals(DeathRun.config.batteryCosts) && !GameModeUtils.IsOptionActive(GameModeOption.Creative)) { if (techType != TechType.MapRoomCamera) { __instance.defaultBattery = 0; } } }
public void Update() { time += Time.deltaTime; // Only do on a specific cadence to avoid hammering server if (time >= INTERPOLATION_PERIOD) { time = 0; Survival survival = Player.main.GetComponent <Survival>(); if (survival != null && !survival.freezeStats && GameModeUtils.IsOptionActive(GameModeOption.Survival)) { float oxygen = Player.main.oxygenMgr.GetOxygenAvailable(); float maxOxygen = Player.main.oxygenMgr.GetOxygenCapacity(); float health = Player.main.liveMixin.health; float food = survival.food; float water = survival.water; Multiplayer.Logic.Player.BroadcastStats(oxygen, maxOxygen, health, food, water); } } }
internal void UpdateButtonsState() { toggleCommands[(int)ToggleCommands.freedom].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.creative].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints)); toggleCommands[(int)ToggleCommands.survival].State = SNGUI.ConvertBoolToState(GameModeUtils.RequiresSurvival()); toggleCommands[(int)ToggleCommands.hardcore].State = SNGUI.ConvertBoolToState(GameModeUtils.IsPermadeath()); toggleCommands[(int)ToggleCommands.fastbuild].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastBuildCheat); toggleCommands[(int)ToggleCommands.fastscan].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastScanCheat); toggleCommands[(int)ToggleCommands.fastgrow].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastGrowCheat); toggleCommands[(int)ToggleCommands.fasthatch].State = SNGUI.ConvertBoolToState(NoCostConsoleCommand.main.fastHatchCheat); toggleCommands[(int)ToggleCommands.filterfast].State = SNGUI.ConvertBoolToState(filterFast); toggleCommands[(int)ToggleCommands.nocost].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoCost)); toggleCommands[(int)ToggleCommands.noenergy].State = SNGUI.ConvertBoolToState(GameModeUtils.IsCheatActive(GameModeOption.NoEnergy)); toggleCommands[(int)ToggleCommands.nosurvival].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)); toggleCommands[(int)ToggleCommands.oxygen].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoOxygen)); //toggleCommands[(int)ToggleCommands.radiation].State = SNGUI.ConvertBoolToState(GameModeUtils.IsOptionActive(GameModeOption.NoRadiation)); toggleCommands[(int)ToggleCommands.invisible].State = SNGUI.ConvertBoolToState(GameModeUtils.IsInvisible()); //toggleCommands[(int)ToggleCommands.shotgun].State = shotgun cheat toggleCommands[(int)ToggleCommands.nodamage].State = SNGUI.ConvertBoolToState(NoDamageConsoleCommand.main.GetNoDamageCheat()); //toggleCommands[(int)ToggleCommands.noinfect].State = SNGUI.ConvertBoolToState(NoInfectConsoleCommand.main.GetNoInfectCheat()); toggleCommands[(int)ToggleCommands.alwaysday].State = SNGUI.ConvertBoolToState(AlwaysDayConsoleCommand.main.GetAlwaysDayCheat()); toggleCommands[(int)ToggleCommands.overpower].Enabled = GameModeUtils.RequiresSurvival(); if (toggleCommands[(int)ToggleCommands.overpower].Enabled) { toggleCommands[(int)ToggleCommands.overpower].State = SNGUI.ConvertBoolToState(OverPowerConsoleCommand.main.GetOverPowerCheat()); } vehicleSettings[0].State = SNGUI.ConvertBoolToState(isSeamothCanFly.value); vehicleSettings[1].State = SNGUI.ConvertBoolToState(isSeaglideFast.value); weatherTab[(int)Weather.weather].State = isWeatherEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; weatherTab[(int)Weather.lightning].State = WeatherManager.main.debugLightningEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; weatherTab[(int)Weather.precipitation].State = WeatherManager.main.debugPrecipitationEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; weatherTab[(int)Weather.wind].State = WeatherManager.main.debugWindEnabled ? GuiItemState.NORMAL : GuiItemState.PRESSED; weatherTab[(int)Weather.cold].State = GameModeUtils.IsOptionActive(GameModeOption.NoCold) ? GuiItemState.PRESSED : GuiItemState.NORMAL; }
internal static void ReadGameValues() { toggleButtons[0].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival); toggleButtons[1].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoBlueprints); toggleButtons[2].Pressed = GameModeUtils.RequiresSurvival(); toggleButtons[3].Pressed = GameModeUtils.IsPermadeath(); toggleButtons[4].Pressed = NoCostConsoleCommand.main.fastBuildCheat; toggleButtons[5].Pressed = NoCostConsoleCommand.main.fastScanCheat; toggleButtons[6].Pressed = NoCostConsoleCommand.main.fastGrowCheat; toggleButtons[7].Pressed = NoCostConsoleCommand.main.fastHatchCheat; //toggleButtons[8].Pressed = filterfast cheat toggleButtons[9].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoCost); toggleButtons[10].Pressed = GameModeUtils.IsCheatActive(GameModeOption.NoEnergy); toggleButtons[11].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoSurvival); toggleButtons[12].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoOxygen); toggleButtons[13].Pressed = GameModeUtils.IsOptionActive(GameModeOption.NoRadiation); toggleButtons[14].Pressed = GameModeUtils.IsInvisible(); //toggleButtons[15].Pressed = shotgun cheat toggleButtons[16].Pressed = NoDamageConsoleCommand.main.GetNoDamageCheat(); //toggleButtons[17].Pressed = alwaysDay cheat //toggleButtons[18].Pressed = noInfect cheat toggleButtons[19].Enabled = GameModeUtils.RequiresSurvival(); vehicleSettings[0].Pressed = seamothCanFly; }
public static void Patch_Player_Health() { /*bool consoleOpened = (bool)typeof(DevConsole).GetField("state", BindingFlags.NonPublic | * BindingFlags.Instance).GetValue(typeof(DevConsole).GetField("instance", BindingFlags.NonPublic | * BindingFlags.Static).GetValue(null));*/ Inventory pInventory = Inventory.main; IList <InventoryItem> medKit = pInventory.container.GetItems(TechType.FirstAidKit); if (Input.GetKeyDown(Config.MedHotKey) && Config.ToggleMedHotKey == false && !MainPatch.EditNameCheck) { if (Config.TextValue == 0) { ErrorMessage.AddWarning("You have Disabled The MedKit Hotkey"); } else if (Config.TextValue == 1) { Subtitles.Add("You Have Disabled The MedKit Hotkey"); } } else if (Input.GetKeyDown(Config.MedHotKey) && Config.ToggleMedHotKey == true && !MainPatch.EditNameCheck) { #if DEBUG Debug.Log($"[WaterDrinkHotkey] :: PlayerHealth is {Player.main.GetComponent<LiveMixin>().health}"); Debug.Log($"[WaterDrinkHotkey] :: Player Creative Gamemode is {GameModeUtils.IsOptionActive(GameModeOption.Creative)}"); Debug.Log($"[WaterDrinkHotkey] :: Player NoSurvival Gamemode is {GameModeUtils.IsOptionActive(GameModeOption.NoSurvival)}"); Debug.Log($"[WaterDrinkHotkey] :: Player Freedom Gamemode is {GameModeUtils.IsOptionActive(GameModeOption.Freedom)}"); Debug.Log($"[WaterDrinkHotkey] :: Player Survival Gamemode is {GameModeUtils.IsOptionActive(GameModeOption.Survival)}"); #endif if (Player.main.GetComponent <LiveMixin>().health <= Config.HealthPercentage) { if (medKit != null) { pInventory.ExecuteItemAction(ItemAction.Use, medKit.First()); } else { if (Config.TextValue == 0) { ErrorMessage.AddWarning("You Do Not Have Any MedKits In your Inventory"); } else if (Config.TextValue == 1) { Subtitles.Add("You Do Not Have Any MedKits In your Inventory"); } } } else { if (Config.TextValue == 0) { ErrorMessage.AddWarning($"You Do not need to use a FirstAidKit Your health is already above {Config.HealthPercentage}"); } else if (Config.TextValue == 1) { Subtitles.Add($"You Do not need to use a FirstAidKit Your health is already above {Config.HealthPercentage }"); } } } }