Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (currentState != targetState)
     {
         StopCoroutine(currentState.ToString());
         previousState = currentState;
         currentState  = targetState;
         StartCoroutine(currentState.ToString());
     }
     CreateItem();
     ShowPicture();
     ChangePlayers();
 }
Exemple #2
0
 public void SetState(GameModeStates state)
 {
     targetState = state;
 }