protected virtual void GameStateChanged(GameModeManager.GameModeState state) { switch (state) { default: Debug.LogWarning("Game is currently in -NONE- game mode!"); break; } }
protected override void GameStateChanged(GameModeManager.GameModeState state) { switch (state) { case GameModeManager.GameModeState.TO_MAIN_MENU_FROM_LOADER: ToMainMenuFromLoader(); break; case GameModeManager.GameModeState.IN_MAIN_MENU: InMainMenu(); break; } }
protected override void GameStateChanged(GameModeManager.GameModeState state) { switch (state) { case GameModeManager.GameModeState.TO_GAME_FROM_MAIN_MENU: ToGameFromMainMenu(); break; case GameModeManager.GameModeState.IN_GAME: InGame(); break; case GameModeManager.GameModeState.DEVELOPMENT_SCENE: InGame(); break; } }