// Use this for initialization void Start() { Player.Add(GameObject.FindGameObjectWithTag("CubeeRed")); Player.Add(GameObject.FindGameObjectWithTag("MajorCubee")); Player.Add(GameObject.FindGameObjectWithTag("MonoCubee")); PlayerTr.Add(transform.Find("CubeeRed").GetComponent <Text>()); PlayerTr.Add(transform.Find("MajorCubee").GetComponent <Text>()); PlayerTr.Add(transform.Find("MonoCubee").GetComponent <Text>()); CubeeRed = CubeeRedPrefab.GetComponent <Player>(); MayorCubee = MajorCubeePrefab.GetComponent <Player>(); MonoCubee = MonoCubeePrefab.GetComponent <Player>(); SpeedTr = transform.Find("Cadre").Find("Speed").GetComponent <Text>(); HPTr = transform.Find("Cadre").Find("HP").GetComponent <Text>(); GeneralTr = transform.Find("Cadre").Find("General").GetComponent <Text>(); SetDatainText(CubeeRed); controlText = transform.Find("Control").GetComponent <Text>(); controlText.text = "Control : " + controlActualy.ToString(); }
public void SetManette() { controlActualy = GameMgr.GameControl.Manette; controlText.text = "Control : " + controlActualy.ToString(); }
public void SetClavier() { controlActualy = GameMgr.GameControl.Clavier; controlText.text = "Control : " + controlActualy.ToString(); }