void InitializeDataReader() { var memoryTableFactory = new GameMemoryTableFactory(); dataReader = new D2DataReader(memoryTableFactory); dataReader.CharacterCreated += OnCharacterCreated; dataReader.DataRead += OnDataRead; }
void InitializeDataReader() { var memoryTableFactory = new GameMemoryTableFactory(); dataReader = new D2DataReader(memoryTableFactory, this.settingsService.CurrentSettings.ProcessDescriptions); dataReader.CharacterCreated += OnCharacterCreated; dataReader.DataRead += OnDataRead; }