private void killEnemy(PictureBox arrow) { for (int i = 0; i < enemyList.Length; i++) { if (enemyList[i] == null) { break; } if (arrow.Location == enemyList[i].sprite.Location) { enemyList[i].HitPoints -= character.damage; if (enemyList[i].HitPoints == 0) { if (enemyList[i].Name == "enemy1") { score += 100; } else if (enemyList[i].Name == "enemy2") { score += 300; } if (rnd.Next(1, 10) == 1 && enemyList[i].Name == "enemy2") { for (int j = 0; j < heart.Length; j++) { if (heart[j] == null) { heart[j] = new PictureBox(); heart[j].Image = Image.FromFile(pathForFullHeart); heart[j].SizeMode = PictureBoxSizeMode.StretchImage; heart[j].BackgroundImage = background.Image; heart[j].Location = enemyList[i].sprite.Location; heart[j].Size = new Size(sizeOfSides - 10, sizeOfSides - 10); this.Controls.Add(heart[j]); heart[j].BringToFront(); break; } } } character.killedEnemies++; removeEnemy(enemyList[i]); characterState = character.SaveState(); GameState.SetState(level, countOfEnemies, xml.GetUserById(currentUserId), score); if (countOfEnemies <= 0) { OpenDoors(); } break; } } } }