public void ActionReady() { GameMaster_State_RunSingleTurn runSingleTurnState = GetRunSingleTurnState(); runSingleTurnState.ActionReady(); }
public ActionRunner GetSelectedAction() { GameMaster_State_RunSingleTurn runSingleTurnState = GetRunSingleTurnState(); return(runSingleTurnState.GetSelectedAction()); }
public void SetSelectedAction(ActionRunner _act) { GameMaster_State_RunSingleTurn runSingleTurnState = GetRunSingleTurnState(); runSingleTurnState.SetSelectedAction(_act); }