public void StartEvent() { var player_camera_object = GameMasterController.GetPlayerCameraObject(); player_camera_object.GetComponent <CameraController>() .SetCamera(camera_mode, camera_mode_change_data); }
// Start is called before the first frame update void Start() { gameMaster = FindObjectOfType <GameMasterController>(); damageFlash.color = new Color(damageFlash.color.r, damageFlash.color.g, damageFlash.color.b, 0f); fearFlash.color = new Color(fearFlash.color.r, fearFlash.color.g, fearFlash.color.b, 0f); }
public MessageManager(GameMasterController gmController) { Queue = new Dictionary <string, List <IGMMessage> >(); PrioritisedQueue = new List <IGMMessage>(); QueueTasks = new Dictionary <string, Task>(); gameMasterController = gmController; }
public void StartEvent() { var player = GameMasterController.GetPlayerObject(); var animator = player.GetComponentInChildren <Animator>(); animator.SetTrigger(trigger); }
void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; audio_source = this.gameObject.AddComponent <AudioSource>(); }
public bool FinishEvent() { var player_camera_object = GameMasterController.GetPlayerCameraObject(); float fixed_transition = player_camera_object.GetComponent <CameraController>().Fixed_Transition; return(fixed_transition >= 1.0f); }
void Start() { master = GameMasterController.GetMasterController(); audio_source = this.gameObject.AddComponent <AudioSource>(); sys_random = new System.Random(); }
private void Start() { master = this.GetComponentInParent <GameMasterController>(); // add event hooks. master.GameStateChange += ChangeGameState; // load ui resources. ui_font = Resources.Load <TMP_FontAsset>("font/game_font"); ui_message_box_frame_sprite = Resources.Load <Sprite>("texture/ui/tmenu_message_box_image"); ui_message_box_icon_sprite = Resources.Load <Sprite>("texture/vox/vox_default"); // initialise and load vox resources. vox_sprite_dictionary = new Dictionary <string, Sprite>(); var vox_sprites = Resources.LoadAll <Sprite>("texture/vox"); foreach (var vox_sprite in vox_sprites) { vox_sprite_dictionary.Add(vox_sprite.name, vox_sprite); } // initialise UI. Initialise(); }
private void Start() { master = GameObject.FindObjectOfType <GameMasterController>(); trigger = this.GetComponent <BoxCollider>(); is_triggered = false; }
private void Start() { player = GameObject.Find("Player"); gameMaster = FindObjectOfType <GameMasterController>(); // Laser Setup spawnedLaser = Instantiate(laserPrefab, endPoint.transform) as GameObject; spawnedLaser.SetActive(false); }
private void Start() { master = this.GetComponentInParent <GameMasterController>(); SceneManager.sceneLoaded += EndLoadLevel; // initialise transition variables. transition_texture = new Texture2D(1, 1); }
// Start is called before the first frame update void Start() { master_controller = GameMasterController.GetMasterController(); switch_audio_source = gameObject.AddComponent <AudioSource>(); switch_audio_source.clip = switch_sound; switch_audio_source.loop = false; switch_audio_source.playOnAwake = false; switch_audio_source.volume = 1f * master_controller.audio_controller.volume_object; }
void Start() { master = this.GetComponentInParent <GameMasterController>(); game_var_bool = new Dictionary <string, bool>(); game_var_string = new Dictionary <string, string>(); game_var_int = new Dictionary <string, int>(); json_save_path = Application.persistentDataPath + "/save_data.json"; }
// Start is called before the first frame update void Start() { floorTrigger = gameObject.transform.GetChild(0).gameObject; gameMaster = FindObjectOfType <GameMasterController>(); floorSize = Mathf.Abs(transform.GetChild(1).GetChild(0).position.x); floors = new GameObject[transform.GetChild(1).childCount]; for (int i = 0; i < floors.Length; i++) { floors[i] = transform.GetChild(1).GetChild(i).gameObject; PopulateFloors(floors[i]); } }
private void Awake() { player = GameObject.Find("player"); if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(this); } else { if (this != _instance) { Destroy(this.gameObject); } } }
private void CheckForZone() { float distance = c_playerData.f_currentForwardRaycastDistance + (c_playerData.f_currentSpeed * Time.fixedDeltaTime); if (Physics.Raycast(c_playerData.v_currentPosition, c_playerData.q_currentRotation * Vector3.forward, out forwardHit, distance, ZoneCollisionMask)) { // notify that we have collided with a zone, grab the zone's ID and send corresponding message ZoneController controller = GameMasterController.LookupZoneController(forwardHit.transform); if (controller != null && c_positionData.u_zone != controller.u_zoneId) { c_positionData.u_zone = controller.u_zoneId; ZoneAction(); } } }
private void Start() { master = this.GetComponentInParent <GameMasterController>(); // add event hooks. master.GameStateChange += ChangeGameState; // load resources. ui_font = Resources.Load <TMP_FontAsset>("font/game_font"); ui_message_box_frame_sprite = Resources.Load <Sprite>("texture/ui/tmenu_message_box_image"); // initialise UI. Initialise(); }
void Start() { master = GameObject.FindObjectOfType <GameMasterController>(); camera_mode = GameConstants.CameraMode.camera_default; fixed_start_position = this.transform.position; fixed_start_rotation = this.transform.rotation; fixed_transform = this.transform; fixed_transition = 1.0f; // set to default target (player). target = GameObject.FindGameObjectWithTag(GameConstants.TAG_PLAYER_CAMERA_TARGET).transform; Debug.Log("Camera Starting"); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } tm = FindObjectOfType <TetroMove>(); gm.Init(); score.text = gm.GetScore().ToString(); level.text = gm.GetLevel().ToString(); // NEEDS CHANGING highscore.text = 0.ToString(); linesCleared.text = gm.GetLinesCleared().ToString(); }
private void Start() { master_controller = GameMasterController.GetMasterController(); receiver = receiver_object.GetComponent <MapTriggerReceiverController>(); receiver.Activate += OnSwitchPress; receiver.Deactivate += OnSwitchRelease; if (move_sound != null) { audio_source = gameObject.AddComponent <AudioSource>(); audio_source.clip = move_sound; audio_source.loop = false; audio_source.playOnAwake = false; audio_source.volume = 1f * master_controller.audio_controller.volume_object; } }
// Start is called before the first frame update void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; ui_font = Resources.Load(GameConstants.DIRECTORY_FONT) as Font; player_health_icon_texture = Resources.Load("texture/ui/tmenu_player_health") as Texture2D; player_health_icon_rect = new Rect(64, 64, 64, 64); ui_style = new GUIStyle(); ui_style.font = ui_font; ui_style.fontSize = 32; ui_style.normal.textColor = Color.white; ui_shadow_style = new GUIStyle(); ui_shadow_style.font = ui_font; ui_shadow_style.fontSize = 32; ui_shadow_style.normal.textColor = Color.black; }
// Start is called before the first frame update void Start() { master_controller = GameMasterController.GetMasterController(); switch_audio_source = gameObject.AddComponent <AudioSource>(); switch_audio_source.clip = switch_sound; switch_audio_source.loop = false; switch_audio_source.playOnAwake = false; switch_audio_source.volume = 1f * master_controller.audio_controller.volume_object; if (switch_game_var != null && switch_game_var != string.Empty) { is_pressed = master_controller.data_controller.GetGameVarBool(switch_game_var); if (is_pressed) { foreach (var switch_receiver in switch_receivers) { switch_receiver.OnActivate(); } } } }
// Start is called before the first frame update void Start() { master = GameObject.FindObjectOfType <GameMasterController>(); master.input_controller.action_start.performed += LoadTestScene; }
void Start() { master = GameMasterController.GetMasterController(); }
public EntityData() { this.u_entityID = GameMasterController.GetNextAvailableID(); }
void Start() { master = this.GetComponentInParent <GameMasterController>(); ui = master.user_interface_controller; }
public void Awake() => Instance = this;
void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad (this); } else { if (this != _instance) { Destroy (this.gameObject); } } }
private void Start() { master_controller = GameObject.FindObjectOfType <GameMasterController>(); }
void Start() { GameMasterController.AddZoneToList(ref this_transform, this); AddZoneToLookup(ZoneId, Type); }