void SetColor() { System.Random r = new System.Random(); color = (GameManger.Color)r.Next(0, 4); switch (color) { case GameManger.Color.Blue: sp_Player.color = new Color(4f / 255f, 175f / 255f, 1f, 1f); break; case GameManger.Color.Red: sp_Player.color = Color.red; break; case GameManger.Color.White: sp_Player.color = Color.white; break; case GameManger.Color.Yellow: sp_Player.color = new Color(240f / 255f, 1f, 4f / 255f, 1f); break; } }
public void SetColor(int code) { color = (GameManger.Color)code; switch (color) { case GameManger.Color.Blue: sp_Aura.color = new Color(4f/255f, 175f/255f, 1f, 1f); break; case GameManger.Color.Red: sp_Aura.color = Color.red; break; case GameManger.Color.White: sp_Aura.color = Color.white; break; case GameManger.Color.Yellow: sp_Aura.color = new Color(240f/255f, 1f, 4f/255f, 1f); break; } sp_Planet.spriteName = (code % 2 == 1) ? "p_1" : "p_2"; transform.localScale = Vector3.one * ((float)Random.Range(80, 130) / 100f); rotateSpd = Random.Range(50, 300); }