void Start() { _gameManeger = FindObjectOfType <GameManegerToScore>(); _board = FindObjectOfType <GameBoard>(); PositionWidth = (int)transform.position.x; PositionHight = (int)transform.position.y; Row = PositionHight; Column = PositionWidth; RexColumn = Column; RezRow = Row; }
void Start() { _managerScoreScr = FindObjectOfType <GameManegerToScore>(); AllTileInBoard = new GameObject[Width, Height]; CreatedBoart(); }