Exemple #1
0
    void Awake()
    {
        SingeltonCheck();
        DontDestroyOnLoad(gameObject);         // This keeps the GM alive in all scenes;

        PlayerInputManager   = GetComponent <PlayerInputManager>();
        OrbSystemMenuManager = GetComponent <OrbSystemMenuManager>();
        CutSceneManager      = GetComponent <CutSceneManager>();
        Manager_LoadLevel    = GetComponent <GameManager_LoadLevel>();
    }
Exemple #2
0
    void Start()
    {
        orbSystemMenu = GameManager.Instance.OrbSystemMenuManager;
        levelLoader   = GameManager.Instance.Manager_LoadLevel;

        if (sceneName == null)
        {
            Debug.LogError("Missing Scene Index  on " + name + "--> Need Index to loade level ");
        }
        if (orbSystemMenu == null)
        {
            Debug.LogError("OrbSystemMenuManager IS NULL on = " + name);
        }
    }