Exemple #1
0
    void OnMouseOver()
    {
        switch (name)
        {
        case "Calcola":
            m_InfoOggetto.text = "Calcola le mosse e inizia a risolvere";
            break;
        }

        if (Input.GetKey(KeyCode.Mouse0) && m_GameManagerHelpMe.IsGameRunning() && m_Animatore.isFermo())
        {
            if (name.Equals("Calcola"))
            {
                m_AIHelpMe.HelpMeCalcola();
                m_InfoOggetto.text = "";
            }
            else if (name.Equals("Prossima"))
            {
                m_HelpMeTutor.ProssimaMossa();
            }
            else if (name.Equals("Precedente"))
            {
                m_HelpMeTutor.MossaPrecedente();
            }
        }
    }
Exemple #2
0
 void OnMouseOver()
 {
     if (Input.GetKeyDown(KeyCode.Mouse0) && m_GameManagerHelpMe.IsGameRunning() && m_Animatore.isFermo())
     {
         GetComponent <Renderer> ().material.color = m_GameManagerHelpMe.getNextOrPreviousColorByActualColor(GetComponent <Renderer> ().material.color, true);
     }
     else if (Input.GetKeyDown(KeyCode.Mouse1))
     {
         GetComponent <Renderer> ().material.color = m_GameManagerHelpMe.getNextOrPreviousColorByActualColor(GetComponent <Renderer> ().material.color, false);
     }
 }