//private bool isLoaded; void Awake() { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerThing>(); sceneManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <SceneFlowManager>(); pidgeon_rb = this.transform.GetComponent <Rigidbody2D>(); anim = this.transform.GetComponentInChildren <Animator>(); }
void Awake() { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerThing>(); for (int i = 0; i < targetPositions.Count; i++) { int randPickUpChance = Random.Range(0, 100); GameObject newMailbox = Instantiate(MailBoxes [0], Vector2.zero, Quaternion.identity) as GameObject; Transform boxTransform = newMailbox.transform; if (randPickUpChance >= 65 && gm.collectables <= 2) { TargetBehaivor targetBehaivor = newMailbox.GetComponent <TargetBehaivor> (); targetBehaivor.isPickUp = true; boxTransform.GetComponentInChildren <Animator> ().SetTrigger("isPickUp"); } boxTransform.SetParent(targetParent); boxTransform.localPosition = targetPositions [i].localPosition; } groundSpawner = GameObject.FindGameObjectWithTag("GroundSpawner").GetComponent <GroundSpawning>(); moveSpeed = groundSpawner.groundMoveSpeedMin; }
void Awake() { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerThing>(); eat = GameObject.FindGameObjectWithTag("EnvAudio").GetComponent <EnvironmentAudioTerminal>(); //anim = transform.GetComponentInChildren<Animator> (); projectile_rb = this.transform.GetComponent <Rigidbody2D> (); projectile_rb.AddForce(Vector2.right * dropForceForward, ForceMode2D.Impulse); }
public override void Awake() { gmt = GameObject.FindObjectOfType <GameManagerThing>(); if (gmt == null) { Debug.Log("Shit's on Fire, yo..."); } currentChannel = audioChannel[0]; currentChannel.loop = true; nextChannel = audioChannel[1]; nextChannel.loop = true; currentChannel.clip = intro; currentClipLength = currentChannel.clip.length; currentClip = currentChannel.clip; //nextChannel.clip = GetNextClip(currentClip); //rampUp; nextChannel.clip = transitionType[0]; //rampUp; nextClipLength = nextChannel.clip.length; nextClip = nextChannel.clip; //currentChannel.clip; base.Awake(); }
void Awake() { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManagerThing>(); spriteRenderer = this.transform.GetComponent <SpriteRenderer> (); }