void Start() { ChangeEnemyMain = EnemyMain.text; endTurnButton.onClick.AddListener(startGame); turn = 0; CurrentGame = new Game(); GMS = new GameManagerSrc(); at = new AnimationAttack(); GiveHandCards(CurrentGame.EnemyDeck, EnemyHand); GiveHandCards(CurrentGame.PlayerDeck, PlayerHand); }
public void delayAttack() { Debug.Log("hello, im delay"); /*clone.GetComponent<Rigidbody2D>().AddForce(new Vector2(0, -150) * 150); * clone2.GetComponent<Rigidbody2D>().AddForce(new Vector2(0, 150) * 150);*/ cloneExplosion = Instantiate(Explosion, clone.transform.position, clone.transform.rotation = Quaternion.identity); cloneExplosion.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, true); Destroy(clone); Destroy(clone2); click = 0; flag1 = false; flag2 = false; attacked = false; GameManagerSrc.ChangeForPlayerAttack(tempAttackCard[0]); }
public Player(Transform Hand, GameManagerSrc GameManager) : base(Hand, GameManager) { }
public Enemy(Transform Hand, GameManagerSrc GameManager) : base(Hand, GameManager) { this.StateSet = new StateSet(this); this.State = this.StateSet.Normal; this.NextCardTypes = new List <Deck.Deck.CardType>(); }
void Awake() { GameManager = FindObjectOfType <GameManagerSrc>(); }
void Awake() { MainCamera = Camera.allCameras[0]; GameManager = GameManagerSrc.Instance; }
void Awake() { MainCamera = Camera.allCameras[0]; TempCardGO = GameObject.Find("TempCardGo"); // створюєм гаме обджект і присвоюєм йому карту яка належить канвасу є замежами поля ну і вона є тимчасовою GameManager = FindObjectOfType <GameManagerSrc>(); }
public Gamer(Transform Hand, GameManagerSrc GameManager) { this.Hand = Hand; this.GameManager = GameManager; this.NeutralizationCards = new List <GameObject>(); }