// Start is called before the first frame update void Start() { gameManagerObject = GameObject.Find("GameManager"); mainGameManagerScript = gameManagerObject.GetComponent <GameManagerMain>(); gameStatusEnum = gameManagerObject.GetComponent <GameStatusEnum>(); smoothMoveBodyScript = playerBody.GetComponent <SmoothMoveBody>(); playerOnBoatScript = this.gameObject.GetComponent <PlayerOnBoat>(); }
// Start is called before the first frame update void Start() { mainDataScript = GameObject.Find("PlayerData").GetComponent <MainData>(); gameStatusEnum = GameObject.Find("GameManager").GetComponent <GameStatusEnum>(); scoreCount = GameObject.Find("GameManager").GetComponent <ScoreCount>(); topScoreScript = this.gameObject.GetComponent <UI_TopScore>(); barrierStartSpawnScript = GameObject.Find("BarrierSpawnManager").GetComponent <BarrierStartSpawn>(); startPlayerPosition = playerNextPosition.transform.position; //positionAt start touchInputScript = inputHolder.GetComponent <TouchInput>(); mainGameManagerScript = this.gameObject.GetComponent <GameManagerMain>(); }
// Start is called before the first frame update void Start() { if (gm == null) { gm = this; } ChooseCar.SetActive(false); state = GameState.Playing; Money = 1000; LeftTime = 60; for (int i = 0; i < 5; i++) { temp[i] = 0; } }
// Start is called before the first frame update private void Awake() { gameManagerMain = this; }
private void Start() { Instance = this; }