public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Open Editor")) { GameManagerEditorWindow.Open((GameManager)target); } }
public static bool OpenEditor(int instanceId, int line) { GameManager obj = EditorUtility.InstanceIDToObject(instanceId) as GameManager; if (obj != null) { GameManagerEditorWindow.Open(obj); return(true); } return(false); }