void SetInputValue() { var fieldType = GetComponent <InputFieldTyperController>().fieldType; if (fieldType == InputFieldEnums.InputFieldsTypes.BoardInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetBoardSize(); GameManagerData.SetBoardSize(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.ObstaclesInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetNumberOfObstacles(); GameManagerData.SetNumberOfObstacles(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.StartPosXInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetStartPointX(); GameManagerData.SetStartPointX(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.StartPosYInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetStartPointY(); GameManagerData.SetStartPointY(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.EndPosXInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetEndPointX(); GameManagerData.SetEndPointX(value); } else if (fieldType == InputFieldEnums.InputFieldsTypes.EndPosYInputField) { int value = (!string.IsNullOrEmpty(GetComponent <InputField>().text)) ? int.Parse(GetComponent <InputField>().text) : GameManagerData.GetEndPointY(); GameManagerData.SetEndPointY(value); } }
private void GenerateNewGame() { var maxNumberOfObstacles = GameManagerData.GetBoardSize() * GameManagerData.GetBoardSize() / 2; int newNumberOfObstacles = GameManagerData.GetNumberOfObstacles() + 1; if (maxNumberOfObstacles < newNumberOfObstacles) { CustomEvents.showWarningDialogEvent.Invoke("Number of obstacles can't be larger than: " + maxNumberOfObstacles); //half of the board size! } else { GameManagerData.SetNumberOfObstacles(newNumberOfObstacles); CustomEvents.createTableEvent.Invoke(); } }