Exemple #1
0
    void Start()
    {
        Time.timeScale = 1;

        rb             = GetComponent <Rigidbody2D>();
        animController = GetComponent <AnimControllerPlayer>();

        gameManager = GameObject.Find("GameManager").GetComponent <GameManagerControllerFase>();

        this.gameover = false;
        this.isPause  = false;
    }
    void Start()
    {
        if (operation > 2) //Para ocorrer a multiplicação sem zerar
        {
            currentResult = 1;
        }

        tiles = new LinkedList <GameObject>();


        tilesBeforeAfter.AddFirst(tileAfter);
        tilesBeforeAfter.AddFirst(tileBefore);

        gameManagerController = GameObject.Find("GameManager").GetComponent <GameManagerControllerFase>();
    }
Exemple #3
0
    private void Start()
    {
        initialMaterial = GetComponent <Renderer>().material;


        opController = operatorMode.GetComponent <OperationController>();

        gameManager = GameObject.Find("GameManager").GetComponent <GameManagerControllerFase>();


        switch (this.gameObject.tag)
        {
        case "Um": value = 1;
            break;

        case "Dois": value = 2;
            break;

        case "Tres": value = 3;
            break;

        case "Quatro": value = 4;
            break;

        case "UmWall": value = 1; isWall = true;
            break;

        case "DoisWall": value = 2; isWall = true;
            break;

        case "TresWall": value = 3; isWall = true;
            break;

        case "QuatroWall": value = 4; isWall = true;
            break;
        }
    }
Exemple #4
0
 void Start()
 {
     gameManager = GameObject.Find("GameManager").GetComponent <GameManagerControllerFase>();
 }