// Start is called before the first frame update void Start() { button = GetComponent <Button>(); button.onClick.AddListener(SetDifficulty); gameManager = GameObject.Find("GameManager").GetComponent <GameManagerCH4>(); }
void Start() { enemyRb = GetComponent <Rigidbody>(); player = GameObject.Find("Player"); gameManager = GameObject.Find("GameManager").GetComponent <GameManagerCH4>(); }
void Start() { playerRb = GetComponent <Rigidbody>(); focalPoint = GameObject.Find("Focal Point"); gameManager = GameObject.Find("GameManager").GetComponent <GameManagerCH4>(); }