public void rotationSystem(bool clockwise, int slot, GameManager.spawnDir dir) { transform.Rotate(Vector3.forward, 90 * (clockwise ? -1:1)); Vector3 pos; switch (dir) { case GameManager.spawnDir.North: pos = new Vector3(slot * 0.85f - 2.15f, 12, 0); break; case GameManager.spawnDir.South: pos = new Vector3(2.15f - slot * .85f, -12, 0); break; case GameManager.spawnDir.East: pos = new Vector3(12, slot * 0.85f - 2.15f, 0); break; case GameManager.spawnDir.West: pos = new Vector3(-12, 2.15f - slot * 0.85f, 0); break; default: Debug.Log("Broken?"); Debug.Break(); return; } transform.position = pos; }
public void rotateSpawn(bool clockwise, GameManager.spawnDir dir) //Rotating the map clockwise? { //Debug.Log(dir); //Debug.Break(); for (int i = 0; i < highwayLanes; i++) { spawns[i].GetComponent <CarSpawn>().rotationSystem(clockwise, i, dir); } }
// Update is called once per frame void Update() { if (police) { policeSpawn = true; } else { policeSpawn = false; } Direction = gameManager.moveDir; }
// Start is called before the first frame update void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); spawns = new GameObject[highwayLanes]; for (int i = 0; i < highwayLanes; i++) { spawns[i] = Instantiate(spawner, new Vector3(10, i * 0.85f - 2.15f, 0), Quaternion.LookRotation(Vector3.left, Vector3.back)); spawns[i].GetComponent <CarSpawn>().externalTimerSet((i + .5f), (i + 1.5f)); spawns[i].GetComponent <CarSpawn>().manager = gameObject; } Direction = gameManager.moveDir; gameRunning = true; }
// Update is called once per frame void Update() { if (!gm.gameOverTrigger) { movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); Dir = gm.moveDir; switch (Dir) { case GameManager.spawnDir.East: setSpeed(true, false); forceRotation(-90); break; case GameManager.spawnDir.North: setSpeed(false, false); forceRotation(0); break; case GameManager.spawnDir.South: setSpeed(false, true); forceRotation(180); break; case GameManager.spawnDir.West: setSpeed(true, true); forceRotation(90); break; default: Debug.Log("Broke Car Movement..."); Debug.Break(); return; } } /*if (transform.position.x >= 1.50f) * { * speedMultiplier = (transform.position.x - 1) / 2; * gm.speed = gm.defaultSpeed + speedMultiplier; * } * else if (transform.position.x <= -1.50f) * { * speedMultiplier = Mathf.Abs(transform.position.x - 1) / 8; * gm.speed = gm.defaultSpeed - speedMultiplier; * } * else * { * gm.speed = gm.defaultSpeed; * }*/ }
public void SpawnTurnTile(GameManager.spawnDir spawnDir, bool leftTurn) { if (lastTile.Equals(null)) { Debug.Log("Missing Tile!!"); Debug.Break(); } Vector3 spawnLoc;// = lastTile.transform.position; //Debug.Log("SpawnLoc"+spawnLoc); Vector3 spawnRot = Vector3.zero; switch (spawnDir) { case GameManager.spawnDir.North: spawnLoc = new Vector3(0, 3 * famiTileWidth - gameManager.speed * 0.015f);; spawnRot = Vector3.forward * 90f * (leftTurn?1:-1); break; case GameManager.spawnDir.South: spawnLoc = new Vector3(0, -3 * famiTileWidth + gameManager.speed * 0.015f); spawnRot = -Vector3.forward * 90f * (leftTurn ? 1 : -1); break; case GameManager.spawnDir.East: spawnLoc = new Vector2(3 * famiTileWidth - gameManager.speed * 0.015f, 0); break; case GameManager.spawnDir.West: spawnLoc = new Vector3(-3 * famiTileWidth + gameManager.speed * 0.015f, 0); spawnRot = Vector3.forward * 180f * (leftTurn ? 1 : -1); break; default: Debug.Log("Broken?"); Debug.Break(); return; } GameObject road; road = Instantiate(leftTurn ? roadPiece[1] : roadPiece[2]) as GameObject; //Left or right exit tile Quaternion a = road.transform.rotation; road.transform.SetParent(transform); road.transform.SetPositionAndRotation(lastTile.transform.position + spawnLoc, a * Quaternion.Euler(spawnRot)); lastTile = road.transform.Find("NewLastTile").gameObject; Debug.Log("Assign tile: " + lastTile.transform.position); }
public void SpawnTile(GameManager.spawnDir spawnDir, int index = -1) { if (lastTile.Equals(null)) { Debug.Log("Missing Tile!!"); Debug.Break(); } Debug.Log("Check Tile: " + lastTile.transform.position); Vector3 spawnLoc; Vector3 spawnRot = Vector3.zero; switch (spawnDir) { case GameManager.spawnDir.North: spawnLoc = new Vector3(0, famiTileWidth - gameManager.speed * 0.015f); spawnRot = Vector3.forward * 90f; break; case GameManager.spawnDir.South: spawnLoc = new Vector3(0, -famiTileWidth + gameManager.speed * 0.015f); spawnRot = Vector3.forward * 90f; break; case GameManager.spawnDir.East: spawnLoc = new Vector3(famiTileWidth - gameManager.speed * 0.015f, 0); break; case GameManager.spawnDir.West: spawnLoc = new Vector3(-famiTileWidth + gameManager.speed * 0.015f, 0); break; default: Debug.Log("Broken?"); Debug.Break(); return; } GameObject road; road = Instantiate(roadPiece[0]) as GameObject; road.transform.SetParent(transform); road.transform.SetPositionAndRotation(lastTile.transform.position + spawnLoc, Quaternion.Euler(spawnRot)); //road.transform.position = lastTile.transform.position + new Vector3(famiTileWidth - gameManager.speed * 0.015f,0,0); gameManager.tileAmnt += 1; lastTile = road; }
protected Vector3 movement(GameManager.spawnDir Direction) { speed = manager.speed; switch (Direction) { case GameManager.spawnDir.North: // North { if (gameObject.transform.position.y < -18) { Destroy(gameObject); } return(Vector3.down * Time.deltaTime * speed); } case GameManager.spawnDir.East: // East { if (gameObject.transform.position.x < -18) { Destroy(gameObject); } return(Vector3.left * Time.deltaTime * speed); } case GameManager.spawnDir.South: // South { if (gameObject.transform.position.y > 18) { Destroy(gameObject); } return(Vector3.up * Time.deltaTime * speed); } case GameManager.spawnDir.West: // West { if (gameObject.transform.position.x > 18) { Destroy(gameObject); } return(Vector3.right * Time.deltaTime * speed); } default: Debug.Log("???"); return(Vector3.down * Time.deltaTime * speed * 50); } }
// Update is called once per frame void Update() { tempAddSpeed = manager.tempAddValue; Direction = manager.moveDir; gameObject.transform.position += movement(Direction) + tempAddSpeed; }
// Start is called before the first frame update void Start() { manager = GameObject.Find("GameManager").GetComponent <GameManager>(); Direction = manager.moveDir; speed = manager.speed; }
// Update is called once per frame void Update() { tempAddSpeed = gameManager.tempAddValue; Dir = gameManager.moveDir; pos = gameObject.transform.position; if (isRampTile && gameManager.hasShift) { //Debug.Break(); //Debug.Log("New dir: "+Dir); } if (isRampTile && !gameManager.hasShift && !gameManager.gameOverTrigger) { if (originalDir.Equals(GameManager.spawnDir.East) || originalDir.Equals(GameManager.spawnDir.West)) { //Debug.Log("Yay"); if (Mathf.Abs(pos.x) < moveSpeed * Time.deltaTime) { //Debug.Break(); gameManager.rampCentered(new Vector3(pos.x, 0, 0)); } } else if (Mathf.Abs(pos.y) < moveSpeed * Time.deltaTime) { gameManager.rampCentered(new Vector3(0, pos.y, 0)); } //Debug.Log("Old dir: " + Dir); } Vector3 moveDir; switch (Dir) { case GameManager.spawnDir.East: moveDir = Vector2.left; if (transform.position.x < -18f && !isRampTile || transform.position.x < -90f) { //tileManager.SpawnTile(gameManager.Direction); if (!isRampTile) { gameManager.tileAmnt -= 1; } Destroy(gameObject); } break; case GameManager.spawnDir.North: moveDir = Vector2.down; if (transform.position.y < -18f && !isRampTile || transform.position.y < -90f) { //tileManager.SpawnTile(gameManager.Direction); if (!isRampTile) { gameManager.tileAmnt -= 1; } Destroy(gameObject); } break; case GameManager.spawnDir.South: moveDir = Vector2.up; if (transform.position.y > 18f && !isRampTile || transform.position.y > 90f) { //tileManager.SpawnTile(gameManager.Direction); if (!isRampTile) { gameManager.tileAmnt -= 1; } Destroy(gameObject); } break; case GameManager.spawnDir.West: moveDir = Vector2.right; if (transform.position.x > 18f && !isRampTile || transform.position.x > 90f) { //tileManager.SpawnTile(gameManager.Direction); if (!isRampTile) { gameManager.tileAmnt -= 1; } Destroy(gameObject); } break; case GameManager.spawnDir.Rotate: moveDir = Vector2.zero; //Code for rotation goes here... break; default: Debug.Log("Broke Road Movement..."); Debug.Break(); return; } moveSpeed = gameManager.speed; transform.position += moveDir * moveSpeed * Time.deltaTime + tempAddSpeed; //transform.position = new Vector3(transform.position.x - moveSpeed * Time.deltaTime, transform.position.y, transform.position.z); //if(transform.position.x < -18f) //{ // tileManager.SpawnTile(gameManager.Direction); // gameManager.tileAmnt -= 1; // Destroy(gameObject); //} }