// 노트에 대한 판정 수행
    // other는 판정선을 의미함
    private void OnTriggerEnter2D(Collider2D other)
    {
        // collisionEffectAnimator.SetTrigger("Show");
        if (other.gameObject.tag == "Perfect Line")
        {
            judge = GameManager.judes.PERFECT;
            //GameObject _obj = Instantiate(effectObj) as GameObject;
            // Instantiate(effectObj, gameObject.transform.position, Quaternion.identity);
            // effectObj.GetComponent<Animator>.SetTrigger("Show");
            //_obj.transform.localPosition = gameObject.transform.position;
            //_obj.GetComponent<Animator>().SetTrigger("Show");
            // collisionEffectAnimator.SetTrigger("Show");
            // 자동 판정
            //if (GameManager.instance.autoPerfect)
            //{
            //    GameManager.instance.PlayDrumSound(noteType - 1);
            //    GameManager.instance.ShineTrail(noteType - 1);
            //    GameManager.instance.processJudge(judge, noteType);
            //    gameObject.SetActive(false);
            //}
        }
        else if (other.gameObject.tag == "Bad Line")
        {
            judge = GameManager.judes.BAD;
        }
        else if (other.gameObject.tag == "Good Line")
        {
            judge = GameManager.judes.GOOD;
            if (GameManager.instance.autoPerfect)
            {
                GameManager.instance.PlayDrumSound(noteType - 1);
                GameManager.instance.ShineTrail(noteType - 1);
                GameManager.instance.processJudge(judge, noteType);
                gameObject.SetActive(false);
            }
        }
        else if (other.gameObject.tag == "Miss Line")
        {
            judge = GameManager.judes.MISS;

            GameManager.instance.processJudge(judge, noteType);
            gameObject.SetActive(false);
        }
    }
 public void Initialize()
 {
     judge = GameManager.judes.NONE; // 처음은 none가지고 있는다ㅣ
 }